module.exports = nativeDescription: "español (ES)", englishDescription: "Spanish (Spain)", translation:
  new_home:
    slogan: "El juego más atractivo para aprender a programar."
    classroom_edition: "Edición para aulas:"
    learn_to_code: "Aprende a programar:"
    play_now: "Juega ahora"
    im_a_teacher: "Soy un profesor"
    im_a_student: "Soy un alumno"
    learn_more: "Aprende más"
    classroom_in_a_box: "Una clase todo en uno para enseñar informática."
    codecombat_is: "CodeCombat es una plataforma <strong>para que los estudiantes</strong> aprendan ciencia de la computación mientras juegan a un juego real."
    our_courses: "Nuestros cursos han sido especialmente diseñados para <strong> ser lo mejor del aula</strong>, incluso con profesores con poca o nula preparación en programación."
    top_screenshots_hint: "Los estudiantes escriben código y ven sus cambios en tiempo real."
    designed_with: "Diseñado pensando en los profesores"
    real_code: "Real, escribe código"
    from_the_first_level: "desde el primer nivel."
    getting_students: "Involucrar a los alumnos en la programación por sentencias tan rápido como sea posible es fundamental para aprender la sintaxis de la programación con una estructura apropiada."
    educator_resources: "Recursos para educadores"
    course_guides: "y guías de cursos."
    teaching_computer_science: "Enseñar ciencias de la computación no requiere de un costoso título, porque nosotros proveemos las herramientas para apoyar educadores con cualquier nivel de conocimientos."
    accessible_to: "Accesible para"
    everyone: "todo el mundo."
    democratizing: "La democratización del proceso de aprendizaje es el nucleo de nuestra filosofía. Todo mundo debe ser capaz de aprender a programar."
    forgot_learning: "En realidad creo que que ellos olvidaron que en realidad están aprendiendo algo."
    wanted_to_do: " Programar es algo que siempre he querido hacer, nunca pensé que sería capáz de aprenderlo en la escuela."
    why_games: "¿Por qué aprender usando juegos es importante?"
    games_reward: "Los juegos premian el esfuerzo productivo"
    encourage: "Jugar es un excelente medio que promueve la interacción, descubrimiento, y aprendizaje a través de prueba-error. Un buen juego reta al jugador a dominar habilidades al pasar el tiempo, éste el el mismo proceso critico por el que pasan los estudiantes al aprender."
    excel: "Los juegos son excelentes premiando"
    struggle: "el esfuerzo productivo"
    kind_of_struggle: "el tipo de esfuerzo que resulta en aprendizaje learning que es atractivo y"
    motivating: "motivante"
    not_tedious: "no tedioso."
    gaming_is_good: "Estudios sugieren que el jugar es bueno para el cerebro de los niños. (¡Es verdad!)"
    game_based: "Cuando los sistemas de aprendizaje basados en juegos son"
    compared: "comparados"
    conventional: "contra los métodos convencionales de evaluación, la diferencia es clara: los juegos son mejores ayudando a los alumnos a retener conocimiento, concentrarse y"
    perform_at_higher_level: "desempeñarse a un nivel mas alto de ejecución."
#    feedback: "Games also provide real-time feedback that allows students to adjust their solution path and understand concepts more holistically, instead of being limited to just “correct” or “incorrect” answers."
    real_game: "Un juego real, jugado con código de verdad."
#    great_game: "A great game is more than just badges and achievements - it’s about a player’s journey, well-designed puzzles, and the ability to tackle challenges with agency and confidence."
#    agency: "CodeCombat is a game that gives players that agency and confidence with our robust typed code engine, which helps beginner and advanced students alike write proper, valid code."
#    request_demo_title: "Get your students started today!"
#    request_demo_subtitle: "Request a demo and get your students started in less than an hour."
#    get_started_title: "Set up your class today"
#    get_started_subtitle: "Set up a class, add your students, and monitor their progress as they learn computer science."
    request_demo: "Pide una demostración"
    setup_a_class: "Configurar una clase"
    have_an_account: "¿Tienes una cuenta?"
#    logged_in_as: "You are currently logged in as"
#    computer_science: "Computer science courses for all ages"
#    show_me_lesson_time: "Show me lesson time estimates for:"
#    curriculum: "Total curriculum hours:"
#    ffa: "Free for all students"
#    lesson_time: "Lesson time:"
#    coming_soon: "More coming soon!"
#    courses_available_in: "Courses are available in JavaScript and Python. Web Development courses utilize HTML, CSS, jQuery, and Bootstrap."
#    boast: "Boasts riddles that are complex enough to fascinate gamers and coders alike."
#    winning: "A winning combination of RPG gameplay and programming homework that pulls off making kid-friendly education legitimately enjoyable."
#    run_class: "Everything you need to run a computer science class in your school today, no CS background required."
#    goto_classes: "Go to My Classes"
#    view_profile: "View My Profile"
#    view_progress: "View Progress"
    go_to_courses: "Ir a mis cursos"
#    want_coco: "Want CodeCombat at your school?"

  nav:
    play: "Jugar" # The top nav bar entry where players choose which levels to play
    community: "Comunidad"
    courses: "Cursos"
    blog: "Blog"
    forum: "Foro"
    account: "Cuenta"
    my_account: "Mi Cuenta"
    profile: "Perfil"
    home: "Inicio"
    contribute: "Colaborar"
    legal: "Legalidad"
    privacy: "Privacidad"
    about: "Sobre nosotros"
    contact: "Contacta"
    twitter_follow: "Síguenos en Twitter"
    my_classrooms: "Mis Clases"
    my_courses: "Mis Cursos"
    careers: "Carreras"
    facebook: "Facebook"
    twitter: "Twitter"
    create_a_class: "Crear una clase."
    other: "Otros"
    learn_to_code: "¡Aprende a programar!"
    toggle_nav: "Cambiar modo de navegación"
    jobs: "Trabajos"
    schools: "Escuelas"
    get_involved: "Involúcrate"
    open_source: "Código abierto (GitHub)"
    support: "Soporte"
    faqs: "Preguntas frecuentes"
    help_pref: "¿Necesitas aydua? ¡Email"
    help_suff: "y nos pondremos en contacto!"
#    resource_hub: "Resource Hub"

  modal:
    close: "Cerrar"
    okay: "Ok"

  not_found:
    page_not_found: "Página no encontrada"

  diplomat_suggestion:
    title: "¡Ayuda a traducir CodeCombat!" # This shows up when a player switches to a non-English language using the language selector.
    sub_heading: "Necesitamos tus habilidades lingüisticas."
    pitch_body: "Nosotros desarrollamos CodeCombat en inglés, pero ya tenemos jugadores de todo el mundo. Muchos de ellos quieren jugar en español porque no hablan inglés, así que si hablas ambos idiomas, inscríbete como Diplomático y ayuda a traducir la web y todos los niveles de CodeCombat al español."
    missing_translations: "Mientras terminamos la traducción al español, verás en inglés las partes que no estén todavía disponibles."
    learn_more: "Aprende más sobre ser un Diplomático"
    subscribe_as_diplomat: "Suscríbete como Diplomático"

  play:
    play_as: "Jugar como" # Ladder page
    compete: "¡Compite!" # Course details page
    spectate: "Observar" # Ladder page
    players: "jugadores" # Hover over a level on /play
    hours_played: "horas jugadas" # Hover over a level on /play
    items: "Objetos" # Tooltip on item shop button from /play
    unlock: "Desbloquear" # For purchasing items and heroes
    confirm: "Confirmar"
    owned: "Lo Posees" # For items you own
    locked: "Bloqueado"
    purchasable: "Comprable" # For a hero you unlocked but haven't purchased
    available: "Disponible"
    skills_granted: "Habilidades concedidas" # Property documentation details
    heroes: "Heroes" # Tooltip on hero shop button from /play
    achievements: "Logros" # Tooltip on achievement list button from /play
    settings: "Ajustes" # Tooltip on settings button from /play
    poll: "Encuesta" # Tooltip on poll button from /play
    next: "Siguiente Heroe" # Go from choose hero to choose inventory before playing a level
    change_hero: "Seleccionar Heroe" # Go back from choose inventory to choose hero
    buy_gems: "Comprar Joyas"
    subscription_required: "Suscripción requerida"
    subscribers_only: "¡Solo para suscriptores!"
    subscribe_unlock: "¡Subscríbete para desbloquearlos!"
#    subscriber_heroes: "Subscribe today to immediately unlock Amara, Hushbaum, and Hattori!"
#    subscriber_gems: "Subscribe today to purchase this hero with gems!"
    anonymous: "Jugador Anonimo"
    level_difficulty: "Dificultad: "
#    play_classroom_version: "Play Classroom Version" # Choose a level in campaign version that you also can play in one of your courses
    campaign_beginner: "Campaña de Principiante"
    awaiting_levels_adventurer_prefix: "Liberamos nuevos niveles cada semana."
    awaiting_levels_adventurer: "Regístrate como Aventurero"
    awaiting_levels_adventurer_suffix: "para ser el primero en jugar nuevos niveles."
    adjust_volume: "Ajustar volúmen"
    campaign_multiplayer: "Arenas Multijugador"
    campaign_multiplayer_description: "... en las que tu código se enfrentará al de otros jugadores."
#    brain_pop_done: "You’ve defeated the Ogres with code! You win!"
#    brain_pop_challenge: "Challenge yourself to play again using a different programming language!"
#    replay: "Replay"
#    back_to_classroom: "Back to Classroom"

#  code:
#    if: "if" # Keywords--these translations show up on hover, so please translate them all, even if it's kind of long. (In the code editor, they will still be in English.)
#    else: "else"
#    elif: "else if"
#    while: "while"
#    loop: "loop"
#    for: "for"
#    break: "break"
#    continue: "continue"
#    pass: "pass"
#    return: "return"
#    then: "then"
#    do: "do"
#    end: "end"
#    function: "function"
#    def: "define"
#    var: "variable"
#    self: "self"
#    hero: "hero"
#    this: "this"
#    or: "or"
#    "||": "or"
#    and: "and"
#    "&&": "and"
#    not: "not"
#    "!": "not"
#    "=": "assign"
#    "==": "equals"
#    "===": "strictly equals"
#    "!=": "does not equal"
#    "!==": "does not strictly equal"
#    ">": "is greater than"
#    ">=": "is greater than or equal"
#    "<": "is less than"
#    "<=": "is less than or equal"
#    "*": "multiplied by"
#    "/": "divided by"
#    "+": "plus"
#    "-": "minus"
#    "+=": "add and assign"
#    "-=": "subtract and assign"
#    True: "True"
#    true: "true"
#    False: "False"
#    false: "false"
#    undefined: "undefined"
#    null: "null"
#    nil: "nil"
#    None: "None"

  share_progress_modal:
    blurb: "¡Estás progresando bastante bien! Dile a tus padres cuánto has aprendido con CodeCombat."
    email_invalid: "La dirección de correo electrónico no es válida."
    form_blurb: "¡Introduzca su correo electrónico y nosotros les mostraremos!"
    form_label: "Correo Electrónico"
    placeholder: "correo electrónico"
    title: "Excelente Trabajo, Aprendiz"

  login:
    sign_up: "Crear una cuenta"
#    email_or_username: "Email or username"
    log_in: "Entrar"
    logging_in: "Entrando..."
    log_out: "Salir"
    forgot_password: "¿Olvidaste tu contraseña?"
    authenticate_gplus: "Autenticar G+"
    load_profile: "Cargar perfil G+"
    finishing: "Finalizando"
    sign_in_with_facebook: "Accede usando Facebook"
    sign_in_with_gplus: "Accede usando G+"
    signup_switch: "¿Quieres crear una cuenta?"

  signup:
#    create_student_header: "Create Student Account"
#    create_teacher_header: "Create Teacher Account"
#    create_individual_header: "Create Individual Account"
    email_announcements: "Recibir noticias por correo electrónico" # {change}
    creating: "Creando cuenta..."
    sign_up: "Registrarse"
    log_in: "Iniciar sesión con contraseña"
    required: "Tienes que estar reginstrado antes de poder seguir por aquí."
    login_switch: "¿Ya tienes una cuenta?"
    school_name: "Nombre de la escuela y Ciudad"
    optional: "opcional"
#    school_name_placeholder: "Example High School, Springfield, IL"
    connected_gplus_header: "¡Te has conectado con éxito con Google+!"
#    connected_gplus_p: "Finish signing up so you can log in with your Google+ account."
#    gplus_exists: "You already have an account associated with Google+!"
#    connected_facebook_header: "You've successfully connected with Facebook!"
#    connected_facebook_p: "Finish signing up so you can log in with your Facebook account."
    facebook_exists: "¡Ya posees una cuenta asociada con Facebook!"
    hey_students: "Alumnos, ingresen el código de la clase de su maestro."
#    birthday: "Birthday"
#    parent_email_blurb: "We know you can't wait to learn programming &mdash; we're excited too! Your parents will receive an email with further instructions on how to create an account for you. Email {{email_link}} if you have any questions."
#    classroom_not_found: "No classes exist with this Class Code. Check your spelling or ask your teacher for help."
#    checking: "Checking..."
#    account_exists: "This email is already in use:"
#    sign_in: "Sign in"
#    email_good: "Email looks good!"
#    name_taken: "Username already taken! Try {{suggestedName}}?"
#    name_available: "Username available!"
#    name_is_email: "Username may not be an email"
#    choose_type: "Choose your account type:"
#    teacher_type_1: "Teach programming using CodeCombat!"
#    teacher_type_2: "Set up your class"
#    teacher_type_3: "Access Course Guides"
#    teacher_type_4: "View student progress"
#    signup_as_teacher: "Sign up as a Teacher"
#    student_type_1: "Learn to program while playing an engaging game!"
#    student_type_2: "Play with your class"
#    student_type_3: "Compete in arenas"
#    student_type_4: "Choose your hero!"
#    student_type_5: "Have your Class Code ready!"
#    signup_as_student: "Sign up as a Student"
#    individuals_or_parents: "Individuals & Parents"
#    individual_type: "For players learning to code outside of a class. Parents should sign up for an account here."
#    signup_as_individual: "Sign up as an Individual"
#    enter_class_code: "Enter your Class Code"
#    enter_birthdate: "Enter your birthdate:"
#    parent_use_birthdate: "Parents, use your own birthdate."
#    ask_teacher_1: "Ask your teacher for your Class Code."
#    ask_teacher_2: "Not part of a class? Create an "
#    ask_teacher_3: "Individual Account"
#    ask_teacher_4: " instead."
#    about_to_join: "You're about to join:"
#    enter_parent_email: "Enter your parent’s email address:"
#    parent_email_error: "Something went wrong when trying to send the email. Check the email address and try again."
#    parent_email_sent: "We’ve sent an email with further instructions on how to create an account. Ask your parent to check their inbox."
#    account_created: "Account Created!"
#    confirm_student_blurb: "Write down your information so that you don't forget it. Your teacher can also help you reset your password at any time."
#    confirm_individual_blurb: "Write down your login information in case you need it later. Verify your email so you can recover your account if you ever forget your password - check your inbox!"
#    write_this_down: "Write this down:"
#    start_playing: "Start Playing!"
#    sso_connected: "Successfully connected with:"
#    select_your_starting_hero: "Select Your Starting Hero:"
#    you_can_always_change_your_hero_later: "You can always change your hero later."
#    finish: "Finish"
#    teacher_ready_to_create_class: "You're ready to create your first class!"
#    teacher_students_can_start_now: "Your students will be able to start playing the first course, Introduction to Computer Science, immediately."
#    teacher_list_create_class: "On the next screen you will be able to create a new class."
#    teacher_list_add_students: "Add students to the class by clicking the View Class link, then sending your students the Class Code or URL. You can also invite them via email if they have email addresses."
#    teacher_list_resource_hub_1: "Check out the"
#    teacher_list_resource_hub_2: "Course Guides"
#    teacher_list_resource_hub_3: "for solutions to every level, and the"
#    teacher_list_resource_hub_4: "Resource Hub"
#    teacher_list_resource_hub_5: "for curriculum guides, activities, and more!"
#    teacher_additional_questions: "That’s it! If you need additional help or have questions, reach out to __supportEmail__."
#    dont_use_our_email_silly: "Don't put our email here! Put your parent's email."

  recover:
    recover_account_title: "Recuperar Cuenta"
    send_password: "Enviar recuperación de contraseña"
    recovery_sent: "Email de recuperación de contraseña enviado."

  items:
    primary: "Primario"
    secondary: "Secundario"
    armor: "Armadura"
    accessories: "Accesorios"
    misc: "Miscelaneos"
    books: "Libros"

  common:
    back: "Volver" # When used as an action verb, like "Navigate backward"
#    coming_soon: "Coming soon!"
    continue: "Continuar" # When used as an action verb, like "Continue forward"
#    next: "Next"
#    default_code: "Default Code"
    loading: "Cargando..."
#    overview: "Overview"
#    solution: "Solution"
#    intro: "Intro"
    saving: "Guardando..."
    sending: "Enviando..."
    send: "Enviar"
#    sent: "Sent"
    cancel: "Cancelar"
    save: "Guardar"
    publish: "Publicar"
    create: "Crear"
    fork: "Bifurcar"
    play: "Jugar" # When used as an action verb, like "Play next level"
    retry: "Reintentar"
    actions: "Acciones"
    info: "Información"
    help: "Ayuda"
    watch: "Mirar"
    unwatch: "Pasar"
    submit_patch: "Enviar Parche"
    submit_changes: "Enviar Cambios"
    save_changes: "Guardar cambios"
    required_field: "Campo requerido" # {change}
#    valid_phone: "Enter a valid phone number."

  general:
    and: "y"
    name: "Nombre"
    date: "Fecha"
    body: "Cuerpo"
    version: "Versión"
    pending: "Pendiente"
    accepted: "Aceptado"
    rejected: "Rechazado"
    withdrawn: "Retirado"
    accept: "Aceptar"
    reject: "Rechazar"
    withdraw: "Retirar"
#    submitter: "Submitter"
    submitted: "Enviado"
    commit_msg: "Mensaje de Asignación o Commit"
    version_history: "Historial de versión"
    version_history_for: "Historial de las versiones de: "
    select_changes: "Selecciona dos cambios más abajo para ver la diferencia."
    undo_prefix: "Deshacer"
    undo_shortcut: "(Ctrl+Z)"
    redo_prefix: "Rehacer"
    redo_shortcut: "(Ctrl+Shift+Z)"
    play_preview: "Reproducir una vista previa del nivel actual"
    result: "Resultado"
    results: "Resultados"
    description: "Descripción"
    or: "o"
    subject: "Asunto"
    email: "Correo electrónico"
    password: "Password"
    confirm_password: "Confirmar contraseña"
    message: "Mensaje"
    code: "Código"
    ladder: "Clasificación"
    when: "Cuando"
    opponent: "Oponente"
    rank: "Rango"
    score: "Puntuación"
    win: "Victoria"
    loss: "Derrota"
    tie: "Empate"
    easy: "Fácil"
    medium: "Media"
    hard: "Difícil"
    player: "Jugador"
    player_level: "Nivel" # Like player level 5, not like level: Dungeons of Kithgard
    warrior: "Guerrero"
    ranger: "Unidad de combate a distancia"
    wizard: "Mago"
    first_name: "Nombre"
    last_name: "Apellidos"
#    last_initial: "Last Initial"
    username: "Alias"
#    contact_us: "Contact Us"
#    close_window: "Close Window"
#    learn_more: "Learn More"

  units:
    second: "segundo"
    seconds: "segundos"
    minute: "minuto"
    minutes: "minutos"
    hour: "hora"
    hours: "horas"
    day: "día"
    days: "días"
    week: "semana"
    weeks: "semanas"
    month: "mes"
    months: "meses"
    year: "año"
    years: "años"

  play_level:
#    directions: "Directions"
#    edit_level: "Edit Level"
#    explore_codecombat: "Explore CodeCombat"
#    finished_hoc: "I'm finished with my Hour of Code"
#    get_certificate: "Get your certificate!"
    level_complete: "Nivel compeltado"
    completed_level: "Nivel completado:"
    course: "Curso:"
    done: "Hecho"
    next_level: "Siguiente nivel"
    next_game: "Siguiente juego"
#    languages: "Languages"
#    programming_language: "Programming language"
    show_menu: "Mostrar menú del juego"
    home: "Inicio" # Not used any more, will be removed soon.
    level: "Nivel" # Like "Level: Dungeons of Kithgard"
    skip: "Saltar"
    game_menu: "Menu del Juego"
    restart: "Reiniciar"
    goals: "Objetivos"
    goal: "Objetivo Principal"
    running: "Corriendo..."
    success: "Exito!"
    incomplete: "Incompleto"
    timed_out: "Te has quedado sin tiempo"
    failing: "Fallando"
    reload: "Recargar"
    reload_title: "¿Recargar todo el código?"
    reload_really: "¿Estas seguro que quieres reiniciar el nivel?"
    reload_confirm: "Recargarlo todo"
#    test_level: "Test Level"
    victory: "Victoria"
    victory_title_prefix: "¡"
    victory_title_suffix: " Completado!"
    victory_sign_up: "Regístrate para recibir actualizaciones."
    victory_sign_up_poke: "¿Quieres recibir las últimas noticias en tu correo electrónico? ¡Crea una cuente gratuita y te mantendremos informado!"
    victory_rate_the_level: "Puntúa este nivel: " # {change}
    victory_return_to_ladder: "Volver a Clasificación"
    victory_saving_progress: "Salvando Progreso"
    victory_go_home: "Ir a Inicio"
    victory_review: "¡Cuéntanos más!"
    victory_review_placeholder: "¿Cómo estuvo el nivel?"
    victory_hour_of_code_done: "¿Ya terminaste?"
    victory_hour_of_code_done_yes: "Si, ¡He terminado con mi hora de código!"
    victory_experience_gained: "XP Conseguida"
    victory_gems_gained: "Gemas Conseguidas"
    victory_new_item: "Nuevo artículo"
#    victory_new_hero: "New Hero"
    victory_viking_code_school: "Jolínes, el nivel que acabas de pasar era dificil! Si todavía no eres un desarrollador de software, deberías serlo. Acabas de conseguir una aceptación por vía rápida con la Escuela Vikinga de Có, donde tú puedes llevar tus habilidades al siguiente nivel y convertirteen un desarrollador web profesional en 14 semanas."
    victory_become_a_viking: "Convertirse en un vikingo"
    victory_no_progress_for_teachers: "El progreso no se guarda para los profesores. Pero, puedes añadir una cuenta de estudiante a tu clase para ti."
    tome_cast_button_run: "Correr"
    tome_cast_button_running: "Corriendo"
    tome_cast_button_ran: "Corrido"
    tome_submit_button: "Mandar"
    tome_reload_method: "Recargcar código original para este método" # {change}
    tome_available_spells: "Hechizos disponibles"
    tome_your_skills: "Tus Habilidades"
#    hints: "Hints"
#    hints_title: "Hint {{number}}"
    code_saved: "Codigo Salvado"
    skip_tutorial: "Saltar (esc)"
    keyboard_shortcuts: "Atajos de teclado"
    loading_start: "Iniciar Nivel"
    problem_alert_title: "Arregla tu código"
    time_current: "Ahora:"
    time_total: "Máx:"
    time_goto: "Ir a:"
    non_user_code_problem_title: "No puede cargar un nivel"
    infinite_loop_title: "Bucle infinito detectado"
    infinite_loop_description: "El código inicial para construir el mundo no terminó de ejecutarse. Probablemente es muy lento o tiene un loop infinito. O puede ser un bug. Puedes tratar ejecutando este código nuevamente o reiniciar el código a su estado por defecto. Si eso no lo arregla, haznos saber."
    check_dev_console: "También podeis abrir la consola de desarrollo para ver que puede salir mal."
    check_dev_console_link: "(instrucciones)"
    infinite_loop_try_again: "Inténtalo de nuevo"
    infinite_loop_reset_level: "Reiniciar nivel"
    infinite_loop_comment_out: "Comenta mi código"
    tip_toggle_play: "Alterna entre jugar/pausa con Ctrl+P."
    tip_scrub_shortcut: "Ctrl+[ y Ctrl+] para rebobinar y avanza hacia adelantar."
    tip_guide_exists: "Haz clic en la guía arriba de la página para más información útil."
    tip_open_source: "¡CodeCombat es 100% open source!"
    tip_tell_friends: "¿Disfrutando de CodeCombat? ¡Cuéntale a tus amigos acerca de nosotros!"
    tip_beta_launch: "CodeCombat lanzó su beta en Octubre de 2013."
    tip_think_solution: "Piensa en la solución, no en el problema."
    tip_theory_practice: "En teoría, no hay diferencia entre la teoría y la práctica. Pero en la práctica, la hay. - Yogi Berra"
    tip_error_free: "Hay dos formas de escribir programas sin errores; solo la tercera funciona. - Alan Perlis"
    tip_debugging_program: "Si depurar es el proceso de eliminar bugs, entonces programar debe ser el proceso de crearlos. - Edsger W. Dijkstra"
    tip_forums: "¡Dirígete a los foros y dinos lo que piensas!"
    tip_baby_coders: "En el futuro, incluso los bebés serás Archimagos."
    tip_morale_improves: "Se seguirá cargando hasta que la moral mejore."
    tip_all_species: "Creemos en las mismas oportunidades para aprender a programar para todas las especies."
    tip_reticulating: "Reticulating spines."
    tip_harry: "Ey un mago, "
    tip_great_responsibility: "Grandes habilidades de codificación programación conllevan una gran responsabilidad a la hora de depurar."
    tip_munchkin: "Si no te comes la verdura, un munchkin vendrá a por ti mientras duermes."
    tip_binary: "Hay 10 tipos de personas en el mundo: las que saben binario y las que no."
    tip_commitment_yoda: "Un programador debe tener el más serio compromiso, la mente más crítica. ~ Yoda"
    tip_no_try: "Hazlo o no lo hagas, pero no lo intentes. - Yoda"
    tip_patience: "Paciencia tener debes, joven Padawan. - Yoda"
    tip_documented_bug: "Un bug documentado no es un bug, es una característica más."
    tip_impossible: "Siempre parece imposible, hasta que se hace. - Nelson Mandela"
    tip_talk_is_cheap: "Hablar es fácil. Enséñame el código. - Linus Torvalds"
    tip_first_language: "La cosa más desastrosa que puedes aprender es tu primer lenguaje de programación. - Alan Kay"
    tip_hardware_problem: "P: Cuantos programadores hacen falta para cambiar una bombilla?  R: Ninguno, es un problema de hardware."
    tip_hofstadters_law: "Ley de Hofstadter: Siempre lleva más tiempo de lo que esperas, incluso cuando tienes en cuenta la Ley de Hofstadter."
    tip_premature_optimization: "La optimizacion prematura es la raiz de todo mal. - Donald Knuth"
    tip_brute_force: "Cuando haya dudas, usa la fuerza bruta. - Ken Thompson"
    tip_extrapolation: "Existen solo dos clases de personas: aquellos que pueden extrapolar desde información incompleta..."
    tip_superpower: "Programar es lo más parecido que tenemos a un superpoder."
    tip_control_destiny: "En el verdadero open source, tienes el derecho de controlar tu propio destino. - Linus Torvalds"
    tip_no_code: "Ningún código es más rápido que ningún código"
    tip_code_never_lies: "El código nunca os miente, los comentarios algunas veces. — Ron Jeffries"
    tip_reusable_software: "Antes de que el software pueda ser reutilizable, primero debe ser utilizable."
    tip_optimization_operator: "Cada lenguaje tiene un operator para optimización. En la mayoría de los lenguajes dicho operador es ‘//’"
    tip_lines_of_code: "Medir el progreso en la programación en líneas de código es como medir el progreso de construcción de una aeronave por su peso. — Bill Gates"
    tip_source_code: "Quiero cambiar el mundo, pero no me darían acceso al codigo fuente."
    tip_javascript_java: "Java es a JavaScript lo que un automóvil es a un móvil. - Chris Heilmann"
    tip_move_forward: "Lo que sea que hagas, sigue hacia adelante. - Martin Luther King Jr."
    tip_google: "¿Teneis un problema que no podeis resolver? ¡Googleadlo!"
    tip_adding_evil: "Añadiendo una pizca de maldad."
    tip_hate_computers: "Esto es lo que pasa con la gente que piensa que odia las computadoras. Lo que realmente odian es a los malos programadores. - Larry Niven"
    tip_open_source_contribute: "Puedes contribuir a mejorar CodeCombat!"
    tip_recurse: "Iterar es humano, recursar es divino. - L. Peter Deutsch"
    tip_free_your_mind: "Tienes que dejarlo ir, Neo. Miedo, dudas e incredulidad. Libera tu mente. - Morpheus"
    tip_strong_opponents: "Incluso el más fuerte de los opositores oculta debilidad. - Itachi Uchiha"
    tip_paper_and_pen: "Antes de empezar a programar, siempre puedes planificar con papel y lápiz."
    tip_solve_then_write: "Priero, resuelve el problema. Después, escribe el código. - John Johnson"
    tip_compiler_ignores_comments: "A veces pienso que el compilador ignora mis comentarios."
    tip_understand_recursion: "La única manera de entender la recursividad, es entendiendo la recursividad."
    tip_life_and_polymorphism: "El código abierto es como una estructura totalmente polimórfica y heterógenea: Bienvenidos todos los tipos."
    tip_mistakes_proof_of_trying: "Los errores en tú código tan solo son una prueba de que lo estás intentando."
    tip_adding_orgres: "Redondeando los ogros."
    tip_sharpening_swords: "Afilando las espadas."
    tip_ratatouille: "No debes dejar que nadie defina tus límites debido a tu origen. Tu único límite es tu alma. - Gusteau, Ratatouille"
    tip_nemo: "Si la vida te derrota ¿Qué hay que hacer? Nadaremos, nadaremos, nadaremos. - Dory, Encontrando a Nemo"
#    tip_internet_weather: "Just move to the internet, it's great here. We get to live inside where the weather is always awesome. - John Green"
#    tip_nerds: "Nerds are allowed to love stuff, like jump-up-and-down-in-the-chair-can't-control-yourself love it. - John Green"
#    tip_self_taught: "I taught myself 90% of what I've learned. And that's normal! - Hank Green"
#    tip_luna_lovegood: "Don't worry, you're just as sane as I am. - Luna Lovegood"
    tip_good_idea: "La mejor manera para tener una buena idea es tener muchas ideas. - Linus Pauling"
#    tip_programming_not_about_computers: "Computer Science is no more about computers than astronomy is about telescopes. - Edsger Dijkstra"
    tip_mulan: "Si crees que puedes, entonces podrás. - Mulan"

#  play_game_dev_level:
#    created_by: "Created by {{name}}"
#    restart: "Restart Level"
#    play: "Play Level"
#    play_more_codecombat: "Play More CodeCombat"
#    default_student_instructions: "Click to control your hero and win your game!"

  game_menu:
    inventory_tab: "Inventario"
    save_load_tab: "Guardar/Cargar"
    options_tab: "Opciones"
    guide_tab: "Guia"
    guide_video_tutorial: "Vídeo Tutorial"
    guide_tips: "Consejos"
    multiplayer_tab: "Multijugador"
    auth_tab: "Crear cuenta"
    inventory_caption: "Equipa a tu héroe"
    choose_hero_caption: "Elige la lengua del héroe"
    save_load_caption: "... y ver la historia"
    options_caption: "Ajustes de configuración"
    guide_caption: "Documentos y pistas"
    multiplayer_caption: "¡Juega con amigos!"
    auth_caption: "Guarda tu progreso."

  leaderboard:
    view_other_solutions: "Ver clasificaciones"
    scores: "Puntuaciones"
    top_players: "Mejores jugadores de"
    day: "Hoy"
    week: "Esta semana"
    all: "Siempre"
    time: "Tiempo"
    damage_taken: "Daño recibido"
    damage_dealt: "Daño causado"
    difficulty: "Dificultad"
    gold_collected: "Oro conseguido"

  inventory:
    equipped_item: "Equipado"
    required_purchase_title: "Requerido"
    available_item: "Disponible"
    restricted_title: "Restringido"
    should_equip: "(doble-click para equipar)"
    equipped: "(equipado)"
    locked: "(bloqueado)"
    restricted: "(restringido en este nivel)"
    equip: "Equipar"
    unequip: "Desequipar"

  buy_gems:
    few_gems: "Unas pocas joyas"
    pile_gems: "Pila de joyas"
    chest_gems: "Cofre de joyas"
    purchasing: "Comprando..."
    declined: "Tu tarjeta fue rechazada"
    retrying: "Erroe en servidor, reintentando."
    prompt_title: "Gemas no suficientes"
    prompt_body: "¿Quieres obtener más?"
    prompt_button: "Ingresa a la tienda"
    recovered: "Las gemas compradas con anterioridad han sido recuperadas. Por favor, actualiza la página."
    price: "x{{gems}} / mes"
#    buy_premium: "Buy Premium"
#    purchase: "Purchase"
#    purchased: "Purchased"

#  earn_gems:
#    prompt_title: "Not Enough Gems"
#    prompt_body: "Keep playing to earn more!"

  subscribe:
#    subscribe_modal_title: "CodeCombat Premium"
    comparison_blurb: "¡Mejora tus habilidades con una suscripción a CodeCombat!" # {change}
#    premium_pricing_prefix: "Get Premium for just"
#    premium_pricing_suffix: "and become a master coder."
#    premium: "Premium" # Make sure the following feature translations don't go onto two lines
    free: "Gratis"
    month: "mes"
    must_be_logged: "Primero debes iniciar sesión. Crea una cuenta o entra a tu cuenta desde el menú."
    subscribe_title: "Suscríbete" # Actually used in subscribe buttons, too
    unsubscribe: "Dar de baja"
    confirm_unsubscribe: "Confirmar baja"
    never_mind: "No te preocupes, aún así te quiero"
    thank_you_months_prefix: "Gracias por apoyarnos estos"
    thank_you_months_suffix: "meses."
    thank_you: "Gracias por apoyar a CodeCombat."
    sorry_to_see_you_go: "¡Lamentamos verte marchar! Por favor, haznos saber que pudimos haacer mejor."
    unsubscribe_feedback_placeholder: "Oh, ¿Qué hemos hecho?"
    parent_button: "Pregunta a tus padres"
    parent_email_description: "Le escribiremos para que puedan comprarte una suscripción para CodeCombat."
    parent_email_input_invalid: "Correo electrónico inválido."
    parent_email_input_label: "Correo electrónico de los padres"
    parent_email_input_placeholder: "Introduzca el email de los padres"
    parent_email_send: "Enviar correo"
    parent_email_sent: "¡Correo enviado!"
    parent_email_title: "¿Cuál es el email de tus padres?"
    parents: "Para Padres"
    parents_title: "Queridos padres: Vuestro hijo está aprendiendo a programar. ¿Le ayudáis para que continue?"
    parents_blurb1: "Su hijo ha jugado __nLevels__ niveles y ha aprendido conceptos básicos de programación. Ayudadle a mejorar su eficiencia adquiriendo una suscripción para poder seguir programando."
    parents_blurb1a: "La programación informática es una habilidad fundamental que su hijo usará indudablemente cuando sea un adulto. Aproximadamente en 2020, se necesitarán conceptos de programación en el 77% de los empleos, y los ingenieros programadores están muy demandados en todo el mundo. ¿Sabían que la Ingeniería Informática es la titulación que más dinero paga?"
    parents_blurb2: "Por tan sólo ${{price}} USD/mes, su hijo podrá afrontar nuevos retos cada semana, y recibirá soporte por correo electrónico de programadores profesionales."
    parents_blurb3: "Sin riesgo: 100% garantía de devolución de dinero, cancela tu suscripción con un simple click."
    payment_methods: "Métodos de pago"
    payment_methods_title: "Métodos de pago permitidos"
    payment_methods_blurb1: "Actualmente aceptamos pagos a través de tarjetas de crédito / débito y Alipay." # {change}
    payment_methods_blurb2: "Si necesitas una forma alternativa de pago, puedes contactarnos"
    sale_button: "Comprar!"
    sale_button_title: "Ahorra un ${{discount}} si compras una suscripción de 1 año" # {change}
    stripe_description: "Suscripción mensual"
    stripe_description_year_sale: "Suscripción de 1 año (${{discount}} descuento)" # {change}
    subscription_required_to_play: "Necesitas una suscripción para jugar este nivel."
    unlock_help_videos: "Suscríbete para desbloquear todos los videotutoriales."
    personal_sub: "Suscripciones personales" # Accounts Subscription View below
    loading_info: "Cargando información de la suscripción..."
    managed_by: "Administrado por"
    will_be_cancelled: "Será cancelado el"
    currently_free: "Actualmente tienes una suscripción gratuita"
    currently_free_until: "Actualmente tienes una suscripción hasta el"
#    free_subscription: "Free subscription"
    was_free_until: "Tenías una suscripción gratuita hasta el"
    managed_subs: "Suscripciones administradas"
    subscribing: "Suscribiendo..."
    current_recipients: "Últimos recibos"
    unsubscribing: "Dando de baja..." # {change}
    subscribe_prepaid: "Haz click en Suscríbete para utilizar un código de prepago"
    using_prepaid: "Utilizando código de prepago para suscripción mensual"
#    feature_levels: "Access __premiumLevelsCount__ levels available"
#    feature_gems: "Receive __gems__ gems per month"
#    feature_heroes: "Unlock exclusive heroes"
#    feature_games: "Make games for your friends"
#    feature_websites: "Build websites and apps"
#    feature_items: "Equip more powerful items"
#    month_price: "$__price__/mo"
#    lifetime: "Lifetime Subscription"
#    lifetime_price: "$__price__"
#    year_subscription: "Yearly Subscription"
#    year_price: "$__price__/year"
#    kids_message_1: "Kids! We'll send an email to your parents so they can purchase a subscription for you."
#    kids_message_2: "Ask Your Parent"
#    support_part1: "Need help with payment options? Email"
#    support_part2: "support@codecombat.com"
#    support_part3: "if you have any questions."

#  announcement:
#    cuddly_companions: "Cuddly Companions!"
#    kindling_name: "Kindling Elemental"
#    kindling_description: "Kindling Elementals just want to keep you warm at night. And during the day. All the time, really."
#    griffin_name: "Baby Griffin"
#    griffin_description: "Griffins are half eagle, half lion, all adorable."
#    raven_name: "Raven"
#    raven_description: "Ravens are excellent at gathering shiny bottles full of health for you."
#    mimic_name: "Mimic"
#    mimic_description: "Mimics can pick up coins for you. Move them on top of coins to increase your gold supply."
#    cougar_name: "Cougar"
#    cougar_description: "Cougars like to earn a PhD by Purring Happily Daily."
#    fox_name: "Blue Fox"
#    fox_description: "Blue foxes are very clever and love digging in the dirt and snow!"
#    pugicorn_name: "Pugicorn"
#    pugicorn_description: "Pugicorns are some of the rarest creatures and can cast spells!"
#    wolf_name: "Wolf Pup"
#    wolf_description: "Wolf pups excel in hunting, gathering, and playing a mean game of hide-and-seek!"
#    ball_name: "Red Squeaky Ball"
#    ball_description: "ball.squeak()"
#    collect_pets: "Collect pets for your heroes!"
#    each_pet: "Each pet has a unique helper ability!"
#    upgrade_to_premium: "Become a {{subscriber}} to equip pets."
#    play_second_kithmaze: "Play {{the_second_kithmaze}} to unlock the Wolf Pup!"
#    the_second_kithmaze: "The Second Kithmaze"
#    keep_playing: "Keep playing to discover the first pet!"
#    coming_soon: "Coming soon"
#    now_available: "Now available for subscribers!"
#    subscriber: "subscriber"

#  premium_features:
#    get_premium: "Get<br>CodeCombat<br>Premium" # Fit into the banner on the /features page
#    master_coder: "Become a Master Coder by subscribing today!"
#    subscribe_now: "Subscribe Now"
#    hero_blurb_1: "Get access to __premiumHeroesCount__ super-charged subscriber-only heroes! Harness the unstoppable power of Okar Stompfoot, the deadly precision of Naria of the Leaf, or summon \"adorable\" skeletons with Nalfar Cryptor."
#    hero_blurb_2: "Premium Warriors unlock stunning martial skills like Warcry, Stomp, and Hurl Enemy. Or, play as a Ranger, using stealth and bows, throwing knives, traps! Try your skill as a true coding Wizard, and unleash a powerful array of Primordial, Necromantic or Elemental magic!"
#    hero_caption: "Exciting new heroes!"
#    pet_blurb_1: "Pets aren't just adorable companions, they also provide unique functionality and methods. The Baby Griffin can fly over obstacles while helping the hero, the Wolf Pup can fetch potions, and the Cougar can speak!"
#    pet_blurb_2: "Collect all the pets to discover their unique abilities!"
#    pet_caption: "Adopt pets to accompany your hero!"
#    game_dev_blurb: "Learn game scripting and build new levels to share with your friends! Place the items you want, write code for unit logic and behavior, and see if your friends can beat the level!"
#    game_dev_caption: "Design your own games to challenge your friends!"
#    everything_in_premium: "Everything you get in CodeCombat Premium:"
#    list_gems: "Receive bonus gems every month to buy gear, pets, and heroes"
#    list_levels: "Gain access to __premiumLevelsCount__ more levels"
#    list_heroes: "Unlock exclusive heroes, include Ranger and Wizard classes"
#    list_game_dev: "Make and share games with friends"
#    list_web_dev: "Build websites and interactive apps"
#    list_items: "Equip Premium-only items like pets"
#    list_support: "Get Premium support to help you debug tricky code"
#    list_clans: "Create private clans to invite your friends and compete on a group leaderboard"

  choose_hero:
    choose_hero: "Selecciona tu Heroe"
    programming_language: "Lenguaje de Programación"
    programming_language_description: "¿Qué lenguaje de programación deseas usar?"
    default: "Por defecto"
    experimental: "Experimental"
    python_blurb: "Simple pero poderoso."
    javascript_blurb: "El lenguaje de la web."
    coffeescript_blurb: "Sintaxis de JavaScript mejorada."
    lua_blurb: "Lenguaje Script para Juegos."
#    java_blurb: "(Subscriber Only) Android and enterprise."
    status: "Estado"
    weapons: "Armas"
    weapons_warrior: "Espadas - Corto Alcance, Sin Magia"
    weapons_ranger: "Ballestas, Pistolas - Largo Alcance, Sin Magia"
    weapons_wizard: "Varitas, Bastones - Largo Alcance, Con Magia"
    attack: "Daño" # Can also translate as "Attack"
    health: "Salud"
    speed: "Velocidad"
    regeneration: "Regeneración"
    range: "Alcance" # As in "attack or visual range"
    blocks: "Bloqueo" # As in "this shield blocks this much damage"
#    backstab: "Backstab" # As in "this dagger does this much backstab damage"
    skills: "Habilidades"
#    attack_1: "Deals"
#    attack_2: "of listed"
#    attack_3: "weapon damage."
#    health_1: "Gains"
#    health_2: "of listed"
#    health_3: "armor health."
    speed_1: "Se mueve a"
    speed_2: "metros por segundo."
    available_for_purchase: "Disponible para Comprar" # Shows up when you have unlocked, but not purchased, a hero in the hero store
    level_to_unlock: "Nivel para desbloquear:" # Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see)
    restricted_to_certain_heroes: "Solo ciertos heroes pueden jugar este nivel."

  skill_docs:
#    function: "function" # skill types
#    method: "method"
#    snippet: "snippet"
#    number: "number"
#    array: "array"
#    object: "object"
#    string: "string"
#    writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
    read_only: "Solo lectura"
    action: "Acción"
    spell: "Hechizo"
    action_name: "nombres"
    action_cooldown: "Toma"
    action_specific_cooldown: "Reposo"
    action_damage: "Daño"
    action_range: "Alcance"
    action_radius: "Radio"
    action_duration: "Duración"
    example: "Ejemplo"
    ex: "ej" # Abbreviation of "example"
    current_value: "Valor actual"
    default_value: "Valor por defecto"
    parameters: "Parámetros"
#    required_parameters: "Required Parameters"
#    optional_parameters: "Optional Parameters"
    returns: "Devolver"
    granted_by: "Otorgado por"

  save_load:
    granularity_saved_games: "Guardado"
    granularity_change_history: "Historia"

  options:
    general_options: "Opciones Generales" # Check out the Options tab in the Game Menu while playing a level
    volume_label: "Volumen"
    music_label: "Musica"
    music_description: "Musica de fondo on/off."
    editor_config_title: "Configuración del editor"
    editor_config_livecompletion_label: "Autocompletado en vivo"
    editor_config_livecompletion_description: "Muestra sugerencias de autocompletado mientras se escribe."
    editor_config_invisibles_label: "Mostrar elementos invisibles"
    editor_config_invisibles_description: "Se pueden ver elementos invisibles como espacios o tabulaciones."
    editor_config_indentguides_label: "Mostrar guías de sangría"
    editor_config_indentguides_description: "Se puede ver las líneas verticales que definen el sangrado de una forma más claraDisplays vertical lines to see indentation better."
    editor_config_behaviors_label: "Comportamientos inteligentes"
    editor_config_behaviors_description: "Se completan automáticamente corchetes, paréntesis y comillas."

  about:
#    main_title: "If you want to learn to program, you need to write (a lot of) code."
#    main_description: "At CodeCombat, our job is to make sure you're doing that with a smile on your face."
#    mission_link: "Mission"
#    team_link: "Team"
#    story_link: "Story"
#    press_link: "Press"
    mission_title: "Nuestra misión: lograr que la programación esté disponible para todos los alumnos de la Tierra."
    mission_description_1: "<strong>Programar es hacer magia</strong>. Es la habilidad de crear cosas desde la imaginación. Iniciamos CodeCombat para que los alumnos experimenten en sus dedos la magia al <strong>escribir código.</strong>."
    mission_description_2: "Ademas resulta, que esto permite aprender más rápido. MUCHO mas rápido. Es como mantener una conversación en lugar de leer un manual. Queremos llevar esa conversación a todas las escuelas y a <strong>todos los alumnos</strong>, porque todos deben tener la oportunidadde aprender la magia de la programación."
    team_title: "Conoce al equipo de CodeCombat"
#    team_values: "We value open and respectful dialog, where the best idea wins. Our decisions are grounded in customer research and our process is focused on delivering tangible results for them. Everyone is hands-on, from our CEO to our GitHub contributors, because we value growth and learning in our team."
    nick_title: "Co-Fundador" # {change}
    nick_blurb: "Guru Motivacional"
    matt_title: "Co-Fundador" # {change}
    cat_title: "Jefe Artesano" # {change}
#    cat_blurb: "Airbender"
    scott_title: "Co-Fundador" # {change}
    scott_blurb: "Razonable"
#    maka_title: "Customer Advocate"
#    maka_blurb: "Storyteller"
#    rob_title: "Software Engineer"
#    rob_blurb: "Codes things and stuff"
#    josh_c_title: "Game Designer"
#    josh_c_blurb: "Designs games"
#    robin_title: "Product Manager"
#    robin_blurb: "Ships things"
    josh_title: "Diseñador de Videojuegos"
#    josh_blurb: "Floor Is Lava"
#    phoenix_title: "Software Engineer"
#    nolan_title: "Territory Manager"
#    elliot_title: "Partnership Manager"
#    elliot_blurb: "Mindreader"
#    lisa_title: "School Specialist"
#    lisa_blurb: "A gritty one"
#    sean_title: "Territory Manager"
#    liz_title: "Territory Manager"
    retrostyle_title: "Illustración"
    retrostyle_blurb: "RetroStyle Games"
    jose_title: "Música"
#    jose_blurb: "Taking Off"
#    community_title: "...and our open-source community"
#    community_subtitle: "Over 500 contributors have helped build CodeCombat, with more joining every week!"
#    community_description_3: "CodeCombat is a"
#    community_description_link_2: "community project"
#    community_description_1: "with hundreds of players volunteering to create levels, contribute to our code to add features, fix bugs, playtest, and even translate the game into 50 languages so far. Employees, contributors and the site gain by sharing ideas and pooling effort, as does the open source community in general. The site is built on numerous open source projects, and we are open sourced to give back to the community and provide code-curious players a familiar project to explore and experiment with. Anyone can join the CodeCombat community! Check out our"
#    community_description_link: "contribute page"
#    community_description_2: "for more info."
#    number_contributors: "Over 450 contributors have lent their support and time to this project."
#    story_title: "Our story so far"
#    story_subtitle: "Since 2013, CodeCombat has grown from a mere set of sketches to a living, thriving game."
#    story_statistic_1a: "5,000,000+"
#    story_statistic_1b: "total players"
#    story_statistic_1c: "have started their programming journey through CodeCombat"
#    story_statistic_2a: "We’ve been translated into over 50 languages — our players hail from"
#    story_statistic_2b: "200+ countries"
#    story_statistic_3a: "Together, they have written"
#    story_statistic_3b: "1 billion lines of code and counting"
#    story_statistic_3c: "across many different programming languages"
#    story_long_way_1: "Though we've come a long way..."
#    story_sketch_caption: "Nick's very first sketch depicting a programming game in action."
#    story_long_way_2: "we still have much to do before we complete our quest, so..."
#    jobs_title: "Come work with us and help write CodeCombat history!"
#    jobs_subtitle: "Don't see a good fit but interested in keeping in touch? See our \"Create Your Own\" listing."
#    jobs_benefits: "Employee Benefits"
#    jobs_benefit_4: "Unlimited vacation"
#    jobs_benefit_5: "Professional development and continuing education support – free books and games!"
#    jobs_benefit_6: "Medical (gold), dental, vision, commuter"
#    jobs_benefit_7: "Sit-stand desks for all"
#    jobs_benefit_9: "10-year option exercise window"
#    jobs_benefit_10: "Maternity leave: 10 weeks paid, next 6 @ 55% salary"
#    jobs_benefit_11: "Paternity leave: 10 weeks paid"
#    learn_more: "Learn More"
#    jobs_custom_title: "Create Your Own"
#    jobs_custom_description: "Are you passionate about CodeCombat but don't see a job listed that matches your qualifications? Write us and show how you think you can contribute to our team. We'd love to hear from you!"
#    jobs_custom_contact_1: "Send us a note at"
#    jobs_custom_contact_2: "introducing yourself and we might get in touch in the future!"
#    contact_title: "Press & Contact"
#    contact_subtitle: "Need more information? Get in touch with us at"
#    screenshots_title: "Game Screenshots"
#    screenshots_hint: "(click to view full size)"
#    downloads_title: "Download Assets & Information"
#    about_codecombat: "About CodeCombat"
#    logo: "Logo"
#    screenshots: "Screenshots"
#    character_art: "Character Art"
#    download_all: "Download All"
#    previous: "Previous"
#    location_title: "We're located in downtown SF:"

#  teachers:
#    licenses_needed: "Licenses needed"

#  special_offer:
#    special_offer: "Special Offer"
#    project_based_title: "Project-Based Courses"
#    project_based_description: "Web and Game Development courses feature shareable final projects."
#    great_for_clubs_title: "Great for clubs and electives"
#    great_for_clubs_description: "Teachers can purchase up to __maxQuantityStarterLicenses__ Starter Licenses per year."
#    low_price_title: "Just __starterLicensePrice__ per student"
#    low_price_description: "Starter Licenses are active for __starterLicenseLengthMonths__ months from purchase."
#    three_great_courses: "Three great courses included in the Starter License:"
#    license_limit_description: "Teachers can purchase up to __maxQuantityStarterLicenses__ Starter Licenses. You have already purchased __quantityAlreadyPurchased__. If you need more, contact __supportEmail__. Starter Licenses are valid for __starterLicenseLengthMonths__ months."
#    student_starter_license: "Student Starter License"
#    purchase_starter_licenses: "Purchase Starter Licenses"
#    purchase_starter_licenses_to_grant: "Purchase Starter Licenses to grant access to __starterLicenseCourseList__"
#    starter_licenses_can_be_used: "Starter Licenses can be used to assign additional courses immediately after purchase."
#    pay_now: "Pay Now"
#    we_accept_all_major_credit_cards: "We accept all major credit cards."
#    cs2_description: "builds on the foundation from Introduction to Computer Science, diving into if-statements, functions, events and more."
#    wd1_description: "introduces the basics of HTML and CSS while teaching skills needed for students to build their first webpage."
#    gd1_description: "uses syntax students are already familiar with to show them how to build and share their own playable game levels."
#    see_an_example_project: "see an example project"
#    get_started_today: "Get started today!"
#    want_all_the_courses: "Want all the courses? Request information on our Full Licenses."
#    compare_license_types: "Compare License Types:"
#    cs: "Computer Science"
#    wd: "Web Development"
#    wd1: "Web Development 1"
#    gd: "Game Development"
#    gd1: "Game Development 1"
#    maximum_students: "Maximum # of Students"
#    unlimited: "Unlimited"
#    priority_support: "Priority support"
#    yes: "Yes"
#    price_per_student: "__price__ per student"
#    pricing: "Pricing"
#    free: "Free"
#    purchase: "Purchase"
#    courses_prefix: "Courses"
#    courses_suffix: ""
#    course_prefix: "Course"
#    course_suffix: ""

#  teachers_quote:
#    subtitle: "Get your students started in less than an hour. You'll be able to <strong>create a class, add students, and monitor their progress</strong> as they learn computer science."
#    email_exists: "User exists with this email."
#    phone_number: "Phone number"
#    phone_number_help: "Where can we reach you during the workday?"
#    primary_role_label: "Your Primary Role"
#    role_default: "Select Role"
#    primary_role_default: "Select Primary Role"
#    purchaser_role_default: "Select Purchaser Role"
#    tech_coordinator: "Technology coordinator"
#    advisor: "Curriculum Specialist/Advisor"
#    principal: "Principal"
#    superintendent: "Superintendent"
#    parent: "Parent"
#    purchaser_role_label: "Your Purchaser Role"
#    influence_advocate: "Influence/Advocate"
#    evaluate_recommend: "Evaluate/Recommend"
#    approve_funds: "Approve Funds"
#    no_purchaser_role: "No role in purchase decisions"
#    district_label: "District"
#    district_name: "District Name"
#    district_na: "Enter N/A if not applicable"
#    organization_label: "School"
#    school_name: "School Name"
#    city: "City"
#    state: "State"
#    country: "Country"
#    num_students_help: "How many students do you anticipate using CodeCombat with?"
#    num_students_default: "Select Range"
#    education_level_label: "Education Level of Students"
#    education_level_help: "Choose as many as apply."
#    elementary_school: "Elementary School"
#    high_school: "High School"
#    please_explain: "(please explain)"
#    middle_school: "Middle School"
#    college_plus: "College or higher"
#    referrer: "How did you hear about us?"
#    referrer_help: "For example: from another teacher, a conference, your students, Code.org, etc."
#    anything_else: "Anything else we should know?"
#    thanks_header: "Request Received!"
#    thanks_sub_header: "Thanks for expressing interest in CodeCombat for your school."
#    thanks_p: "We'll be in touch soon! If you need to get in contact, you can reach us at:"
#    back_to_classes: "Back to Classes"
#    finish_signup: "Finish creating your teacher account:"
#    finish_signup_p: "Create an account to set up a class, add your students, and monitor their progress as they learn computer science."
#    signup_with: "Sign up with:"
#    connect_with: "Connect with:"
#    conversion_warning: "WARNING: Your current account is a <em>Student Account</em>. Once you submit this form, your account will be updated to a Teacher Account."
#    learn_more_modal: "Teacher accounts on CodeCombat have the ability to monitor student progress, assign licenses and manage classrooms. Teacher accounts cannot be a part of a classroom - if you are currently enrolled in a class using this account, you will no longer be able to access it once you update to a Teacher Account."
#    create_account: "Create a Teacher Account"
#    create_account_subtitle: "Get access to teacher-only tools for using CodeCombat in the classroom.  <strong>Set up a class</strong>, add your students, and <strong>monitor their progress</strong>!"
#    convert_account_title: "Update to Teacher Account"
#    not: "Not"

  versions:
    save_version_title: "Guardar nueva versión"
    new_major_version: "Nueva versión principal"
#    submitting_patch: "Submitting Patch..."
    cla_prefix: "Para guardar los cambios, primero debes aceptar nuestro"
    cla_url: "CLA"
    cla_suffix: "."
    cla_agree: "De acuerdo"
#    owner_approve: "An owner will need to approve it before your changes will become visible."

  contact:
    contact_us: "Contacta con CodeCombat"
    welcome: "¡Nos gusta saber de ti! Usa este formulario para enviarnos un correo. "
    forum_prefix: "Para asuntos públicos, por favor usa "
    forum_page: "nuestro foro"
    forum_suffix: " en su lugar."
    faq_prefix: "Tambien existe un"
    faq: "FAQ"
    subscribe_prefix: "Si necesitas ayuda para resolver el nivel, por favor"
    subscribe: "compra una subscripción de CodeCombat"
    subscribe_suffix: "y estaremos encantados de ayudarte con tu código."
    subscriber_support: "Ya que eres un subscriptor de CodeCombat, tu email tendrá nuestro soporte prioritario."
    screenshot_included: "Pantallazo incluido."
    where_reply: "¿Dónde debemos responder?"
    send: "Envía tu comentario"

  account_settings:
    title: "Ajustes de la cuenta"
    not_logged_in: "Inicia sesión o crea una cuenta para cambiar tus ajustes."
    me_tab: "Yo"
    picture_tab: "Foto"
    delete_account_tab: "Borrar tu cuenta"
    wrong_email: "Email incorrecto"
    wrong_password: "Contraseña incorrecta"
    upload_picture: "Sube una imagen"
    delete_this_account: "Eliminar esta cuenta de forma permanente"
    reset_progress_tab: "Reestablecer progreso"
    reset_your_progress: "Elimina tu progreso y empieza de nuevo"
    god_mode: "Modo Dios"
    emails_tab: "Correos electrónicos"
    admin: "Admin"
    manage_subscription: "Clic aquí para modificar tu suscripción."
    new_password: "Nueva contraseña"
    new_password_verify: "Verificar"
    type_in_email: "Introduce tu correo para confirmar el borrado de esta cuenta" # {change}
    type_in_email_progress: "TypeIntroduce tu correo para confirmar el borrado de tu progreso."
    type_in_password: "Además, introduce tu contraseña."
    email_subscriptions: "Suscripciones de correo electrónico"
    email_subscriptions_none: "Sin suscripciones de correo electrónico."
    email_announcements: "Noticias"
    email_announcements_description: "Recibe correos electrónicos con las últimas noticias y desarrollos de CodeCombat."
    email_notifications: "Notificationes"
    email_notifications_summary: "Controles para personalizar las notificaciones por email automaticas, relacionadas con tu actividad en CodeCombat."
    email_any_notes: "Cualquier Notificacion"
    email_any_notes_description: "Deshabilitar todas las notificaciones por mail."
    email_news: "Noticias"
    email_recruit_notes: "Oportunidades de Trabajo"
    email_recruit_notes_description: "Si tu juegas realmente bien, puede que contactemos contigo para que consigas un trabajo (mejor)."
    contributor_emails: "Correos para colaboradores"
    contribute_prefix: "¡Buscamos gente que se una a nuestro comunidad! Comprueba la "
    contribute_page: "página de colaboraciones"
    contribute_suffix: " para saber más."
    email_toggle: "Activar todo"
    error_saving: "Error al guardar"
    saved: "Cambios guardados"
    password_mismatch: "La contraseña no coincide"
    password_repeat: "Repite tu contraseña."
#    file_size_limit: "(max file size: 1MB)"

  keyboard_shortcuts:
    keyboard_shortcuts: "Atajos de teclado"
    space: "Barra espaciadora (Espacio)"
    enter: "Enter"
    press_enter: "Presiona intro"
    escape: "Escape"
    shift: "Shift"
    run_code: "Ejecutar código actual."
    run_real_time: "correr en tiempo real."
    continue_script: "Continuar después del script actual."
    skip_scripts: "Saltar todos los scripts posibles."
    toggle_playback: "Cambiar Play/Pausa."
#    scrub_playback: "Scrub back and forward through time."
#    single_scrub_playback: "Scrub back and forward through time by a single frame."
#    scrub_execution: "Scrub through current spell execution."
#    toggle_debug: "Toggle debug display."
#    toggle_grid: "Toggle grid overlay."
#    toggle_pathfinding: "Toggle pathfinding overlay."
    beautify: "Embellece tu código estandarizando el formato."
    maximize_editor: "Maximizar/minimizar editor de codigo."

  community:
    main_title: "Comunidad de CodeCombat"
    introduction: "Descubre las formas en las que te puedes involucrar abajo y decide cual te suena más divertida. ¡Esperamos trabajar contigo!"
    level_editor_prefix: "Usa CodeCombat"
    level_editor_suffix: "para crear y editar niveles. Usuarios han creado niveles para sus clases, amigos, hackathons, estudiantes, y hermanos. Si crear un nivel te suena intimidante, ¡puedes empezar usando uno de los nuestros!"
    thang_editor_prefix: "Llamamos a la unidades dentro del juego 'thangs'. Usa el"
    thang_editor_suffix: "para modificar los artes fuente de CodeCombat. Permite a las unidades lanzar proyectiles, cambiar la dirección de la animación, cambiar los puntos de una unidad, o subir tus propios sprites vectoriales."
    article_editor_prefix: "¿Viste un error en alguno de nuestros documentos? ¿Quieres hacer algunas instrucciones para tus propias creaciones? Revisa el"
    article_editor_suffix: "y ayuda a juegadores de CodeCombat a obtener lo mejor de su tiempo en el juego."
    find_us: "Encuentranos en estos sitios"
    social_github: "Descárgate el código fuente desde GitHub"
    social_blog: "Lee el blog de CodeCombat en Sett"
    social_discource: "Unete a la discusion en nuestro foro"
    social_facebook: "Dale a Me Gusta a CodeCombat en Facebook"
    social_twitter: "Sigue a CodeCombat en Twitter"
    social_gplus: "Unete a CodeCombat en Google+"
    social_slack: "Chatea con nosotros en el canal público de CodeCombat"
    contribute_to_the_project: "Contribuye al proyecto"

  clans:
    clan: "Clan"
    clans: "Clanes"
    new_name: "Nombre del nuevo Clan"
    new_description: "Descripción del nuevo Clan"
    make_private: "Crear un Clan privado"
    subs_only: "Sólo para usuarios suscritos"
    create_clan: "Crear nuevo Clan"
    private_preview: "Previsualización"
#    private_clans: "Private Clans"
    public_clans: "Clanes públicos"
    my_clans: "Mis Clanes"
    clan_name: "Nombre del Clan"
    name: "Nombre"
    chieftain: "Lider"
    edit_clan_name: "Editar nombre del Clan"
    edit_clan_description: "Editar descripción del Clan"
    edit_name: "Editar nombre"
    edit_description: "editar descripción"
    private: "(privado)"
    summary: "Resumen"
    average_level: "Media de nivel"
    average_achievements: "Media de logros"
    delete_clan: "Borrar Clan"
    leave_clan: "Abandonar Clan"
    join_clan: "Unirse al Clan"
    invite_1: "Invitación:"
    invite_2: "*Invitar a los jugadores a unirse a este Clan enviándoles este enlace."
    members: "Miembros"
    progress: "Progreso"
    not_started_1: "no iniciado"
    started_1: "iniciado"
    complete_1: "completo"
    exp_levels: "Expandir niveles"
    rem_hero: "Eliminar Heroe"
    status: "Estado"
    complete_2: "Completo"
    started_2: "Iniciado"
    not_started_2: "No iniciado"
    view_solution: "Click para ver solución."
#    view_attempt: "Click to view attempt."
    latest_achievement: "Último logro"
    playtime: "Tiempo de juego"
    last_played: "Último jugado"
    leagues_explanation: "Participa en una liga contra miembros de otro Clan en estas arenas multijugador."
#    track_concepts1: "Track concepts"
#    track_concepts2a: "learned by each student"
#    track_concepts2b: "learned by each member"
#    track_concepts3a: "Track levels completed for each student"
#    track_concepts3b: "Track levels completed for each member"
#    track_concepts4a: "See your students'"
#    track_concepts4b: "See your members'"
#    track_concepts5: "solutions"
#    track_concepts6a: "Sort students by name or progress"
#    track_concepts6b: "Sort members by name or progress"
#    track_concepts7: "Requires invitation"
#    track_concepts8: "to join"
#    private_require_sub: "Private clans require a subscription to create or join."

#  courses:
#    create_new_class: "Create New Class"
#    unnamed_class: "Unnamed Class"
#    edit_settings1: "Edit Class Settings"
#    add_students: "Add Students"
#    stats: "Statistics"
#    total_students: "Total students:"
#    average_time: "Average level play time:"
#    total_time: "Total play time:"
#    average_levels: "Average levels completed:"
#    total_levels: "Total levels completed:"
#    students: "Students"
#    concepts: "Concepts"
#    play_time: "Play time:"
#    completed: "Completed:"
#    enter_emails: "Separate each email address by a line break or commas"
#    send_invites: "Invite Students"
#    number_programming_students: "Number of Programming Students"
#    number_total_students: "Total Students in School/District"
#    enroll: "Enroll"
#    enroll_paid: "Enroll Students in Paid Courses"
#    get_enrollments: "Get More Licenses"
#    change_language: "Change Course Language"
#    keep_using: "Keep Using"
#    switch_to: "Switch To"
#    greetings: "Greetings!"
#    back_classrooms: "Back to my classrooms"
#    back_courses: "Back to my courses"
#    edit_details: "Edit class details"
#    purchase_enrollments: "Purchase Student Licenses"
#    remove_student: "remove student"
#    assign: "Assign"
#    to_assign: "to assign paid courses."
#    student: "Student"
#    teacher: "Teacher"
#    arena: "Arena"
#    available_levels: "Available Levels"
#    welcome_to_courses: "Adventurers, welcome to Courses!"
#    ready_to_play: "Ready to play?"
#    start_new_game: "Start New Game"
#    play_now_learn_header: "Play now to learn"
#    play_now_learn_1: "basic syntax to control your character"
#    play_now_learn_2: "while loops to solve pesky puzzles"
#    play_now_learn_3: "strings & variables to customize actions"
#    play_now_learn_4: "how to defeat an ogre (important life skills!)"
#    welcome_to_page: "My Student Dashboard"
#    my_classes: "Current Classes"
#    class_added: "Class successfully added!"
#    view_levels: "view all levels in course"
#    join_class: "Join A Class"
#    join_class_2: "Join class"
#    ask_teacher_for_code: "Ask your teacher if you have a CodeCombat class code! If so, enter it below:"
#    enter_c_code: "<Enter Class Code>"
#    join: "Join"
#    joining: "Joining class"
#    course_complete: "Course Complete"
#    play_arena: "Play Arena"
#    view_project: "View Project"
#    start: "Start"
#    last_level: "Last level played"
#    not_you: "Not you?"
#    continue_playing: "Continue Playing"
#    option1_header: "Invite Students by Email"
#    option1_body: "Note: If your students do not have email addresses, they can enter your unique Class Code when creating a Student Account to make email addresses optional."
#    remove_student1: "Remove Student"
#    are_you_sure: "Are you sure you want to remove this student from this class?"
#    remove_description1: "Student will lose access to this classroom and assigned classes. Progress and gameplay is NOT lost, and the student can be added back to the classroom at any time."
#    remove_description2: "The activated paid license will not be returned."
#    keep_student: "Keep Student"
#    removing_user: "Removing user"
#    subtitle: "Review course overviews and levels" # Flat style redesign
#    changelog: "View latest changes to course levels."
#    select_language: "Select language"
#    select_level: "Select level"
#    play_level: "Play Level"
#    concepts_covered: "Concepts covered"
#    view_guide_online: "Level Overviews and Solutions"
#    grants_lifetime_access: "Grants access to all Courses."
#    enrollment_credits_available: "Licenses Available:"
#    language_select: "Select a language" # ClassroomSettingsModal
#    language_cannot_change: "Language cannot be changed once students join a class."
#    avg_student_exp_label: "Average Student Programming Experience"
#    avg_student_exp_desc: "This will help us understand how to pace courses better."
#    avg_student_exp_select: "Select the best option"
#    avg_student_exp_none: "No Experience - little to no experience"
#    avg_student_exp_beginner: "Beginner - some exposure or block-based"
#    avg_student_exp_intermediate: "Intermediate - some experience with typed code"
#    avg_student_exp_advanced: "Advanced - extensive experience with typed code"
#    avg_student_exp_varied: "Varied Levels of Experience"
#    student_age_range_label: "Student Age Range"
#    student_age_range_younger: "Younger than 6"
#    student_age_range_older: "Older than 18"
#    student_age_range_to: "to"
#    create_class: "Create Class"
#    class_name: "Class Name"
#    teacher_account_restricted: "Your account is a teacher account and cannot access student content."
#    account_restricted: "A student account is required to access this page."
#    update_account_login_title: "Log in to update your account"
#    update_account_title: "Your account needs attention!"
#    update_account_blurb: "Before you can access your classes, choose how you want to use this account."
#    update_account_current_type: "Current Account Type:"
#    update_account_account_email: "Account Email/Username:"
#    update_account_am_teacher: "I am a teacher"
#    update_account_keep_access: "Keep access to classes I've created"
#    update_account_teachers_can: "Teacher accounts can:"
#    update_account_teachers_can1: "Create/manage/add classes"
#    update_account_teachers_can2: "Assign/enroll students in courses"
#    update_account_teachers_can3: "Unlock all course levels to try out"
#    update_account_teachers_can4: "Access new teacher-only features as we release them"
#    update_account_teachers_warning: "Warning: You will be removed from all classes that you have previously joined and will not be able to play as a student."
#    update_account_remain_teacher: "Remain a Teacher"
#    update_account_update_teacher: "Update to Teacher"
#    update_account_am_student: "I am a student"
#    update_account_remove_access: "Remove access to classes I have created"
#    update_account_students_can: "Student accounts can:"
#    update_account_students_can1: "Join classes"
#    update_account_students_can2: "Play through courses as a student and track your own progress"
#    update_account_students_can3: "Compete against classmates in arenas"
#    update_account_students_can4: "Access new student-only features as we release them"
#    update_account_students_warning: "Warning: You will not be able to manage any classes that you have previously created or create new classes."
#    unsubscribe_warning: "Warning: You will be unsubscribed from your monthly subscription."
#    update_account_remain_student: "Remain a Student"
#    update_account_update_student: "Update to Student"
#    need_a_class_code: "You'll need a Class Code for the class you're joining:"
#    update_account_not_sure: "Not sure which one to choose? Email"
#    update_account_confirm_update_student: "Are you sure you want to update your account to a Student experience?"
#    update_account_confirm_update_student2: "You will not be able to manage any classes that you have previously created or create new classes. Your previously created classes will be removed from CodeCombat and cannot be restored."
#    instructor: "Instructor: "
#    youve_been_invited_1: "You've been invited to join "
#    youve_been_invited_2: ", where you'll learn "
#    youve_been_invited_3: " with your classmates in CodeCombat."
#    by_joining_1: "By joining "
#    by_joining_2: "will be able to help reset your password if you forget or lose it. You can also verify your email address so that you can reset the password yourself!"
#    sent_verification: "We've sent a verification email to:"
#    you_can_edit: "You can edit your email address in "
#    account_settings: "Account Settings"
#    select_your_hero: "Select Your Hero"
#    select_your_hero_description: "You can always change your hero by going to your Courses page and clicking \"Change Hero\""
#    select_this_hero: "Select this Hero"
#    current_hero: "Current Hero:"
#    change_hero: "Change Hero"
#    web_dev_language_transition: "All classes program in HTML / JavaScript for this course.  Classes that have been using Python will start with extra JavaScript intro levels to ease the transition.  Classes that are already using JavaScript will skip the intro levels."
#    course_membership_required_to_play: "You'll need to join a course to play this level."
#    license_required_to_play: "Ask your teacher to assign a license to you so you can continue to play CodeCombat!"

#  teacher:
#    assigning_course: "Assigning course"
#    course_solution: "Course Solution"
#    level_overview_solutions: "Level Overview and Solutions"
#    no_student_assigned: "No students have been assigned this course."
#    paren_new: "(new)"
#    teacher_dashboard: "Teacher Dashboard" # Navbar
#    my_classes: "My Classes"
#    courses: "Course Guides"
#    enrollments: "Student Licenses"
#    resources: "Resources"
#    help: "Help"
#    language: "Language"
#    edit_class_settings: "edit class settings"
#    access_restricted: "Account Update Required"
#    teacher_account_required: "A teacher account is required to access this content."
#    create_teacher_account: "Create Teacher Account"
#    what_is_a_teacher_account: "What's a Teacher Account?"
#    teacher_account_explanation: "A CodeCombat Teacher account allows you to set up classrooms, monitor students’ progress as they work through courses, manage licenses and access resources to aid in your curriculum-building."
#    current_classes: "Current Classes"
#    archived_classes: "Archived Classes"
#    archived_classes_blurb: "Classes can be archived for future reference. Unarchive a class to view it in the Current Classes list again."
#    view_class: "view class"
#    archive_class: "archive class"
#    unarchive_class: "unarchive class"
#    unarchive_this_class: "Unarchive this class"
#    no_students_yet: "This class has no students yet."
#    no_students_yet_view_class: "View class to add students."
#    try_refreshing: "(You may need to refresh the page)"
#    create_new_class: "Create a New Class"
#    class_overview: "Class Overview" # View Class page
#    avg_playtime: "Average level playtime"
#    total_playtime: "Total play time"
#    avg_completed: "Average levels completed"
#    total_completed: "Total levels completed"
#    created: "Created"
#    concepts_covered: "Concepts covered"
#    earliest_incomplete: "Earliest incomplete level"
#    latest_complete: "Latest completed level"
#    enroll_student: "Enroll student"
#    apply_license: "Apply License"
#    revoke_license: "Revoke License"
#    course_progress: "Course Progress"
#    not_applicable: "N/A"
#    edit: "edit"
#    edit_2: "Edit"
#    remove: "remove"
#    latest_completed: "Latest completed:"
#    sort_by: "Sort by"
#    progress: "Progress"
#    completed: "Completed"
#    practice: "Practice"
#    started: "Started"
#    click_to_view_progress: "click to view progress"
#    no_progress: "No progress"
#    not_required: "Not required"
#    select_course: "Select course to view"
#    progress_color_key: "Progress color key:"
#    level_in_progress: "Level in Progress"
#    level_not_started: "Level Not Started"
#    project_or_arena: "Project or Arena"
#    students_not_assigned: "Students who have not been assigned {{courseName}}"
#    course_overview: "Course Overview"
#    copy_class_code: "Copy Class Code"
#    class_code_blurb: "Students can join your class using this Class Code. No email address is required when creating a Student account with this Class Code."
#    copy_class_url: "Copy Class URL"
#    class_join_url_blurb: "You can also post this unique class URL to a shared webpage."
#    add_students_manually: "Invite Students by Email"
#    bulk_assign: "Bulk-assign"
#    assigned_msg_1: "{{numberAssigned}} students were assigned {{courseName}}."
#    assigned_msg_2: "{{numberEnrolled}} licenses were applied."
#    assigned_msg_3: "You now have {{remainingSpots}} available licenses remaining."
#    assign_course: "Assign Course"
#    not_assigned_modal_title: "Courses were not assigned"
#    not_assigned_modal_starter_body_1: "This course requires a Starter License. You do not have enough Starter Licenses available to assign this course to all __selected__ selected students."
#    not_assigned_modal_starter_body_2: "Purchase Starter Licenses to grant access to this course."
#    not_assigned_modal_full_body_1: "This course requires a Full License. You do not have enough Full Licenses available to assign this course to all __selected__ selected students."
#    not_assigned_modal_full_body_2: "You only have __numFullLicensesAvailable__ Full Licenses available (__numStudentsWithoutFullLicenses__ students do not currently have a Full License active)."
#    not_assigned_modal_full_body_3: "Please select fewer students, or reach out to __supportEmail__ for assistance."
#    assign_to_selected_students: "Assign to Selected Students"
#    assigned: "Assigned"
#    enroll_selected_students: "Enroll Selected Students"
#    no_students_selected: "No students were selected."
#    show_students_from: "Show students from" # Enroll students modal
#    apply_licenses_to_the_following_students: "Apply Licenses to the Following Students"
#    students_have_licenses: "The following students already have licenses applied:"
#    all_students: "All Students"
#    apply_licenses: "Apply Licenses"
#    not_enough_enrollments: "Not enough licenses available."
#    enrollments_blurb: "Students are required to have a license to access any content after the first course."
#    how_to_apply_licenses: "How to Apply Licenses"
#    export_student_progress: "Export Student Progress (CSV)"
#    send_email_to: "Send Recover Password Email to:"
#    email_sent: "Email sent"
#    send_recovery_email: "Send recovery email"
#    enter_new_password_below: "Enter new password below:"
#    change_password: "Change Password"
#    changed: "Changed"
#    available_credits: "Available Licenses"
#    pending_credits: "Pending Licenses"
#    credits: "licenses"
#    starter_licenses: "starter licenses"
#    start_date: "start date:"
#    end_date: "end date:"
#    get_enrollments_blurb: " We'll help you build a solution that meets the needs of your class, school or district."
#    how_to_apply_licenses_blurb_1: "When a teacher assigns a course to a student for the first time, we’ll automatically apply a license. Use the bulk-assign dropdown in your classroom to assign a course to selected students:"
#    how_to_apply_licenses_blurb_2: "Can I still apply a license without assigning a course?"
#    how_to_apply_licenses_blurb_3: "Yes — go to the License Status tab in your classroom and click \"Apply License\" to any student who does not have an active license."
#    request_sent: "Request Sent!"
#    license_status: "License Status"
#    status_expired: "Expired on {{date}}"
#    status_not_enrolled: "Not Enrolled"
#    status_enrolled: "Expires on {{date}}"
#    select_all: "Select All"
#    project: "Project"
#    view_student_project: "View Student Project"
#    view_arena_ladder: "View Arena Ladder"
#    resource_hub: "Resource Hub"
#    getting_started: "Getting Started"
#    educator_faq: "Educator FAQ"
#    educator_faq_desc: "Frequently asked questions about using CodeCombat in your classroom or school."
#    teacher_getting_started: "Teacher Getting Started Guide"
#    teacher_getting_started_desc: "New to CodeCombat? Download this Teacher Getting Started Guide to set up your account, create your first class, and invite students to the first course."
#    student_getting_started: "Student Quick Start Guide"
#    student_getting_started_desc: "You can distribute this guide to your students before starting CodeCombat so that they can familiarize themselves with the code editor. This guide can be used for both Python and JavaScript classrooms."
#    cs1: "Introduction to Computer Science"
#    cs2: "Computer Science 2"
#    cs3: "Computer Science 3"
#    cs4: "Computer Science 4"
#    cs5: "Computer Science 5"
#    cs1_syntax_python: "Course 1 Python Syntax Guide"
#    cs1_syntax_python_desc: "Cheatsheet with references to common Python syntax that students will learn in Introduction to Computer Science."
#    cs1_syntax_javascript: "Course 1 JavaScript Syntax Guide"
#    cs1_syntax_javascript_desc: "Cheatsheet with references to common JavaScript syntax that students will learn in Introduction to Computer Science."
#    coming_soon: "Additional guides coming soon!"
#    engineering_cycle_worksheet: "Engineering Cycle Worksheet"
#    engineering_cycle_worksheet_desc: "Use this worksheet to teach students the basics of the engineering cycle: Assess, Design, Implement and Debug. Refer to the completed example worksheet as a guide."
#    engineering_cycle_worksheet_link: "View example"
#    progress_journal: "Progress Journal"
#    progress_journal_desc: "Encourage students to keep track of their progress via a progress journal."
#    cs1_curriculum: "Introduction to Computer Science - Curriculum Guide"
#    cs1_curriculum_desc: "Scope and sequence, lesson plans, activities and more for Course 1."
#    arenas_curriculum: "Arena Levels - Teacher Guide"
#    arenas_curriculum_desc: "Instructions on how to run Wakka Maul, Cross Bones and Power Peak multiplayer arenas with your class."
#    cs2_curriculum: "Computer Science 2 - Curriculum Guide"
#    cs2_curriculum_desc: "Scope and sequence, lesson plans, activities and more for Course 2."
#    cs3_curriculum: "Computer Science 3 - Curriculum Guide"
#    cs3_curriculum_desc: "Scope and sequence, lesson plans, activities and more for Course 3."
#    cs4_curriculum: "Computer Science 4 - Curriculum Guide"
#    cs4_curriculum_desc: "Scope and sequence, lesson plans, activities and more for Course 4."
#    cs5_curriculum_js: "Computer Science 5 - Curriculum Guide (JavaScript)"
#    cs5_curriculum_desc_js: "Scope and sequence, lesson plans, activities and more for Course 5 classes using JavaScript."
#    cs5_curriculum_py: "Computer Science 5 - Curriculum Guide (Python)"
#    cs5_curriculum_desc_py: "Scope and sequence, lesson plans, activities and more for Course 5 classes using Python."
#    cs1_pairprogramming: "Pair Programming Activity"
#    cs1_pairprogramming_desc: "Introduce students to a pair programming exercise that will help them become better listeners and communicators."
#    gd1: "Game Development 1"
#    gd1_guide: "Game Development 1 - Project Guide"
#    gd1_guide_desc: "Use this to guide your students as they create their first shareable game project in 5 days."
#    wd1: "Web Development 1"
#    wd1_headlines: "Headlines & Headers Activity"
#    wd1_headlines_example: "View sample solution"
#    wd1_headlines_desc: "Why are paragraph and header tags important? Use this activity to show how well-chosen headers make web pages easier to read. There are many correct solutions to this!"
#    wd1_html_syntax: "HTML Syntax Guide"
#    wd1_html_syntax_desc: "One-page reference for the HTML style students will learn in Web Development 1."
#    wd1_css_syntax: "CSS Syntax Guide"
#    wd1_css_syntax_desc: "One-page reference for the CSS and Style syntax students will learn in Web Development 1."
#    wd2: "Web Development 2"
#    wd2_jquery_syntax: "jQuery Functions Syntax Guide"
#    wd2_jquery_syntax_desc: "One-page reference for the jQuery functions students will learn in in Web Development 2."
#    wd2_quizlet_worksheet: "Quizlet Planning Worksheet"
#    wd2_quizlet_worksheet_instructions: "View instructions & examples"
#    wd2_quizlet_worksheet_desc: "Before your students build their personality quiz project at the end of Web Development 2, they should plan out their quiz questions, outcomes and responses using this worksheet. Teachers can distribute the instructions and examples for students to refer to."
#    student_overview: "Overview"
#    student_details: "Student Details"
#    student_name: "Student Name"
#    no_name: "No name provided."
#    no_username: "No username provided."
#    no_email: "Student has no email address set."
#    student_profile: "Student Profile"
#    playtime_detail: "Playtime Detail"
#    student_completed: "Student Completed"
#    student_in_progress: "Student in Progress"
#    class_average: "Class Average"
#    not_assigned: "has not been assigned the following courses"
#    playtime_axis: "Playtime in Seconds"
#    levels_axis: "Levels in"
#    student_state: "How is"
#    student_state_2: "doing?"
#    student_good: "is doing well in"
#    student_good_detail: "This student is keeping pace with the class."
#    student_warn: "might need some help in"
#    student_warn_detail: "This student might need some help with new concepts that have been introduced in this course."
#    student_great: "is doing great in"
#    student_great_detail: "This student might be a good candidate to help other students working through this course."
#    full_license: "Full License"
#    starter_license: "Starter License"
#    trial: "Trial"
#    hoc_welcome: "Happy Computer Science Education Week"
#    hoc_intro: "There are three ways for your class to participate in Hour of Code with CodeCombat"
#    hoc_self_led: "Self-Led Gameplay"
#    hoc_self_led_desc: "Students can play through two Hour of Code CodeCombat tutorials on their own"
#    hoc_game_dev: "Game Development"
#    hoc_and: "and"
#    hoc_programming: "JavaScript/Python Programming"
#    hoc_teacher_led: "Teacher-Led Lessons"
#    hoc_teacher_led_desc1: "Download our"
#    hoc_teacher_led_link: "Introduction to Computer Science lesson plans"
#    hoc_teacher_led_desc2: "to introduce your students to programming concepts using offline activities"
#    hoc_group: "Group Gameplay"
#    hoc_group_desc_1: "Teachers can use the lessons in conjunction with our Introduction to Computer Science course to track student progress. See our"
#    hoc_group_link: "Getting Started Guide"
#    hoc_group_desc_2: "for more details"
#    hoc_additional_desc1: "For additional CodeCombat resources and activities, see our"
#    hoc_additional_desc2: "Questions"
#    hoc_additional_contact: "Get in touch"
#    revoke_confirm: "Are you sure you want to revoke a Full License from {{student_name}}? The license will become available to assign to another student."
#    revoking: "Revoking..."
#    unused_licenses: "You have unused Licenses that allow you to assign students paid courses when they're ready to learn more!"
#    remember_new_courses: "Remember to assign new courses!"
#    more_info: "More Info"
#    how_to_assign_courses: "How to Assign Courses"
#    select_students: "Select Students"
#    select_instructions: "Click the checkbox next to each student you want to assign courses to."
#    choose_course: "Choose Course"
#    choose_instructions: "Select the course from the dropdown menu you’d like to assign, then click “Assign to Selected Students.”"
#    push_projects: "We recommend assigning Web Development 1 or Game Development 1 after students have finished Introduction to Computer Science! See our {{resource_hub}} for more details on those courses."
#    teacher_quest: "Teacher's Quest for Success"
#    quests_complete: "Quests Complete"
#    teacher_quest_create_classroom: "Create Classroom"
#    teacher_quest_add_students: "Add Students"
#    teacher_quest_teach_methods: "Help your students learn how to `call methods`."
#    teacher_quest_teach_methods_step1: "Get 75% of at least one class through the first level, __Dungeons of Kithgard__"
#    teacher_quest_teach_methods_step2: "Print out the [Student Quick Start Guide](http://files.codecombat.com/docs/resources/StudentQuickStartGuide.pdf) in the Resource Hub."
#    teacher_quest_teach_strings: "Don't string your students along, teach them `strings`."
#    teacher_quest_teach_strings_step1: "Get 75% of at least one class through __True Names__"
#    teacher_quest_teach_strings_step2: "Use the Teacher Level Selector on [Course Guides](/teachers/courses) page to preview __True Names__."
#    teacher_quest_teach_loops: "Keep your students in the loop about `loops`."
#    teacher_quest_teach_loops_step1: "Get 75% of at least one class through __Fire Dancing__."
#    teacher_quest_teach_loops_step2: "Use the __Loops Activity__ in the [CS1 Curriculum guide](/teachers/resources/cs1) to reinforce this concept."
#    teacher_quest_teach_variables: "Vary it up with `variables`."
#    teacher_quest_teach_variables_step1: "Get 75% of at least one class through __Known Enemy__."
#    teacher_quest_teach_variables_step2: "Encourage collaboration by using the [Pair Programming Activity](/teachers/resources/pair-programming)."
#    teacher_quest_kithgard_gates_100: "Escape the Kithgard Gates with your class."
#    teacher_quest_kithgard_gates_100_step1: "Get 75% of at least one class through __Kithgard Gates__."
#    teacher_quest_kithgard_gates_100_step2: "Guide students to think through hard problems using the [Engineering Cycle Worksheet](http://files.codecombat.com/docs/resources/EngineeringCycleWorksheet.pdf)."
#    teacher_quest_wakka_maul_100: "Prepare to duel in Wakka Maul."
#    teacher_quest_wakka_maul_100_step1: "Get 75% of at least one class to __Wakka Maul__."
#    teacher_quest_wakka_maul_100_step2: "See the [Arena Guide](/teachers/resources/arenas) in the [Resource Hub](/teachers/resources) for tips on how to run a successful arena day."
#    teacher_quest_reach_gamedev: "Explore new worlds!"
#    teacher_quest_reach_gamedev_step1: "[Get licenses](/teachers/licenses) so that your students can explore new worlds, like Game Development and Web Development!"
#    teacher_quest_done: "Want your students to learn even more code? Get in touch with our [school specialists](mailto:schools@codecombat.com) today!"
#    teacher_quest_keep_going: "Keep going! Here's what you can do next:"
#    teacher_quest_more: "See all quests"
#    teacher_quest_less: "See fewer quests"
#    refresh_to_update: "(refresh the page to see updates)"

#  sharing:
#    game: "Game"
#    webpage: "Webpage"
#    your_students_preview: "Your students will click here to see their finished projects! Unavailable in teacher preview."
#    unavailable: "Link sharing not available in teacher preview."
#    share_game: "Share This Game"
#    share_web: "Share This Webpage"
#    victory_share_prefix: "Share this link to invite your friends & family to"
#    victory_share_game: "play your game level"
#    victory_share_web: "view your webpage"
#    victory_share_suffix: "."
#    victory_course_share_prefix: "This link will let your friends & family"
#    victory_course_share_game: "play the game"
#    victory_course_share_web: "view the webpage"
#    victory_course_share_suffix: "you just created."
#    copy_url: "Copy URL"

#  game_dev:
#    creator: "Creator"

#  web_dev:
#    image_gallery_title: "Image Gallery"
#    select_an_image: "Select an image you want to use"
#    scroll_down_for_more_images: "(Scroll down for more images)"
#    copy_the_url: "Copy the URL below"
#    copy_the_url_description: "Useful if you want to replace an existing image."
#    copy_the_img_tag: "Copy the <img> tag"
#    copy_the_img_tag_description: "Useful if you want to insert a new image."
#    copy_url: "Copy URL"
#    copy_img: "Copy <img>"
#    how_to_copy_paste: "How to Copy/Paste"
#    copy: "Copy"
#    paste: "Paste"
#    back_to_editing: "Back to Editing"

  classes:
    archmage_title: "Archimago"
    archmage_title_description: "(Programador)"
    archmage_summary: "¡Si eres un desarrollador interesado en crear juegos educacionales, conviértete en un Archimago y ayuda a la construcción de CodeCombat!"
    artisan_title: "Artesano"
    artisan_title_description: "(Diseñador de Niveles)"
    artisan_summary: "Construye y comparte niveles para que puedas jugar tu y tus amigos. Conviértete en un Artesano para aprender el arte de enseñar a otros a programar."
    adventurer_title: "Aventurero"
    adventurer_title_description: "(Tester de Niveles)"
    adventurer_summary: "Consigue una semana antes y gratis, los nuevos niveles (incluso aquellos que requieren suscripción) y ayúdanos a solucionar bugs (fallos) antes de que se publiquen los niveles."
    scribe_title: "Escriba"
    scribe_title_description: "(Editor de Artículos)"
    scribe_summary: "El buen código requiere de buena documentación. Escribe, edita, y mejora la documentación leída por millones de jugadores a lo largo del globo."
    diplomat_title: "Diplomático"
    diplomat_title_description: "(Traductor)"
    diplomat_summary: "CodeCombat está traducido a más de 45 idiomas por nuestros Diplomáticos. Ayúdanos realizando traducciones."
    ambassador_title: "Embajador"
    ambassador_title_description: "(Soporte)"
    ambassador_summary: "Amansa a los usuarios de nuestro foro y guía a aquellos que tengan preguntas. Nuestros Embajadores representan a CodeCombat frente al mundo."
    teacher_title: "Profesor"

  editor:
    main_title: "Editores de CodeCombat"
    article_title: "Editor de Artículos"
    thang_title: "Editor de Objetos"
    level_title: "Editor de Niveles"
#    course_title: "Course Editor"
    achievement_title: "Editor de Logros"
    poll_title: "Editor de Encuestas"
    back: "Volver"
    revert: "Revertir"
    revert_models: "Revertir Modelos"
    pick_a_terrain: "Escoge un Terreno"
    dungeon: "Mazmorra"
    indoor: "Interior"
    desert: "Desierto"
    grassy: "Cubierto de hierba"
    mountain: "Mountaña"
    glacier: "Glaciar"
    small: "Pequeño"
    large: "Grande"
    fork_title: "Bifurcar nueva versión"
    fork_creating: "Creando bifurcación..."
    generate_terrain: "Generar Terreno"
    more: "Más"
    wiki: "Wiki"
    live_chat: "Chat en directo"
    thang_main: "Principal"
#    thang_spritesheets: "Spritesheets"
    thang_colors: "Colores"
    level_some_options: "¿Algunas opciones?"
    level_tab_thangs: "Objetos"
    level_tab_scripts: "Scripts"
    level_tab_components: "Componentes"
    level_tab_systems: "Sistemas"
    level_tab_docs: "Documentacion"
    level_tab_thangs_title: "Objetos actuales"
    level_tab_thangs_all: "Todo"
    level_tab_thangs_conditions: "Condiciones de inicio"
    level_tab_thangs_add: "Añadir Objetos"
#    level_tab_thangs_search: "Search thangs"
    add_components: "Agregar Componentes"
#    component_configs: "Component Configurations"
#    config_thang: "Double click to configure a thang"
    delete: "Borrar"
    duplicate: "Duplicar"
    stop_duplicate: "Detener duplicados"
    rotate: "Rotar"
    level_component_tab_title: "Componentes Actuales"
    level_component_btn_new: "Crear Nuevo Componente"
    level_systems_tab_title: "Sistemas Actuales"
    level_systems_btn_new: "Crear Nuevo Sistema"
    level_systems_btn_add: "Añadir Sistema"
    level_components_title: "Volver a Todos los Objetos"
    level_components_type: "Tipo"
    level_component_edit_title: "Editar Componente"
    level_component_config_schema: "Configurar esquema"
    level_system_edit_title: "Editar Sistema"
    create_system_title: "Crear Nuevo Sistema"
    new_component_title: "Crear Nuevo Componente"
    new_component_field_system: "Sistema"
    new_article_title: "Crear un nuevo artículo"
    new_thang_title: "Crea un nuevo tipo de objeto"
    new_level_title: "Crear un nuevo nivel"
    new_article_title_login: "Inicia sesión para Crear un Nuevo Artíuclo"
    new_thang_title_login: "Inicia sesión para Crear un Nuevo Tipo de Thang"
    new_level_title_login: "Inicia sesión para Crear un Nuevo Nivel"
    new_achievement_title: "Crea un nuevo Logro"
    new_achievement_title_login: "Inicia sesión para Crear un Nuevo Logro"
    new_poll_title: "Crear una nueva Encuesta"
    new_poll_title_login: "Inicia sesión para Crear una Nueva Encuesta"
    article_search_title: "Buscar artículos aquí"
    thang_search_title: "Busca tipos de objetos aquí"
    level_search_title: "Buscar niveles aquí"
    achievement_search_title: "Buscar Logros"
    poll_search_title: "Buscar encuestas"
    read_only_warning2: "Nota: no puedes guardar nada de lo que edites aqui porque no has iniciado sesión."
    no_achievements: "No se han añadido logros a este nivel."
#    achievement_query_misc: "Key achievement off of miscellanea"
#    achievement_query_goals: "Key achievement off of level goals"
    level_completion: "Porcentaje de Nivel Completado"
    pop_i18n: "Poblar I18N"
    tasks: "Tareas"
#    clear_storage: "Clear your local changes"
#    add_system_title: "Add Systems to Level"
#    done_adding: "Done Adding"

  article:
    edit_btn_preview: "Vista preliminar"
    edit_article_title: "Editar artículo"

  polls:
    priority: "Prioridad"

  contribute:
    page_title: "Colaborar"
    intro_blurb: "¡CodeCombat es 100% código abierto! Cientos de dedicados jugadores nos han ayudado a convertir el juego en lo que es hoy en día. !Únete a nosotros y escribe el siguiente capítulo de CodeCombat en la aventura de enseñar al mundo a programar!"
    alert_account_message_intro: "¡Hola!"
    alert_account_message: "Para suscribirse a los mails de clase, necesitas estar logeado."
    archmage_introduction: "Una de las mejores partes de desarrollar juegos es que combinan cosas muy diferentes. Gráficos, sonido, uso de redes en tiempo real, redes sociales y por supuesto mucho de los aspectos comunes de la programación, desde gestión de bases de datos a bajo nivel y administración de servidores hasta diseño de experiencia del usuario y creación de interfaces. Hay un montón de cosas por hacer y si eres un programador experimentado con interés en conocer lo que se cuece en la trastienda de CodeCombat, esta Clase puede ser la ideal para ti. Nos encantaría recibir tu ayuda para crear el mejor juego de programación de la historia."
    class_attributes: "Atributos de las Clases"
    archmage_attribute_1_pref: "Conocimiento en "
    archmage_attribute_1_suf: ", o deseo por aprender. La mayor parte de nuestro código está escrito en este lenguaje. Si eres un fan de Ruby o Python te sentirás como en casa. Es JavaScript pero con una sintaxis más agradable."
    archmage_attribute_2: "Alguna experiencia en programación e iniciativa personal. Te orientaremos, pero no podemos pasar mucho tiempo enseñándote."
    how_to_join: "Cómo unirse"
    join_desc_1: "¡Cualquiera puede ayudar! Solo echa un vistazo a nuestro "
    join_desc_2: "para comenzar y marca la casilla de abajo para etiquetarte como un bravo Archimago y obtener las últimas noticias por correo electrónico. ¿Quieres charlar sobre qué hacer o como involucrarte más? "
    join_desc_3: ", o encuéntranos en nuestro "
    join_desc_4: "¡y partiremos desde ese punto!"
    join_url_email: "Escríbenos un correo electrónico"
    join_url_slack: "canal público de Slack"
    archmage_subscribe_desc: "Recibe correos sobre nuevos anuncios y oportunidades de codificar."
    artisan_introduction_pref: "¡Debemos construir niveles adicionales! La gente clama por más contenido y solo podemos crear unos cuantos. Ahora mismo tu estación de trabajo es el nivel uno; nuestro editor de niveles es apenas usable por sus creadores, así que ten cuidado. Si tienes visiones de campañas que alcanzan el infinito"
    artisan_introduction_suf: ", entonces esta Clase es ideal para ti."
    artisan_attribute_1: "Cualquier experiencia creando contenido similar estaría bien, como por ejemplo el editor de niveles de Blizzard. ¡Aunque no es necesaria!"
    artisan_attribute_2: "Un anhelo de hacer un montón de testeo e iteraciones. Para hacer buenos niveles necesitas mostrárselos a otros y mirar como juegan, además de estar preparado para encontrar los fallos a reparar."
    artisan_attribute_3: "Por el momento, la resistencia va a la par con el Aventurero. Nuestro editor de niveles está a un nivel de desarrollo temprano y puede ser muy frustrante usarlo. ¡Estás advertido!"
    artisan_join_desc: "Sigue las siguientes indicaciones para usar el editor de niveles. Tómalo o déjalo:"
    artisan_join_step1: "Lee la documentación."
    artisan_join_step2: "Crea un nuevo nivel y explora los niveles existentes."
    artisan_join_step3: "Busca nuestra sala pública de Slack en busca de ayuda."
    artisan_join_step4: "Publica tus niveles en el foro para recibir comentarios críticos."
    artisan_subscribe_desc: "Recibe correos sobre actualizaciones del editor de niveles y anuncios."
    adventurer_introduction: "Hablemos claro sobre tu papel: eres el tanque. Vas a recibir fuertes daños. Necesitamos gente para probar nuestros flamantes niveles y ayudar a mejorarlos. El dolor será enorme; hacer buenos juegos es un proceso largo y nadie lo consigue a la primera. Si puedes resistir y tener una puntuación alta en Resistencia, entonces esta Clase es para ti."
    adventurer_attribute_1: "Estar sediento de conocimientos. Quieres aprender a programar y nosotros queremos enseñarte cómo hacerlo. Aunque en este caso es más probable que seas tú el que esté haciendo la mayor parte de la enseñanza."
    adventurer_attribute_2: "Carismático. Se amable pero claro a la hora de desglosar qué necesita ser mejorado y sugiere de qué formas podría hacerse."
    adventurer_join_pref: "Reúnete con (¡o recluta!) un Artesano y trabaja con ellos, o marca la casilla de abajo para recibir un correo cuando haya nuevos niveles para testar. También publicaremos en nuestras redes nuevos niveles para revisar"
    adventurer_forum_url: "nuestro foro"
    adventurer_join_suf: "así que si prefieres estar informado en esa forma, ¡crea una cuenta allí!"
    adventurer_subscribe_desc: "Recibe correos cuando haya nuevos niveles para testar."
    scribe_introduction_pref: "CodeCombat no será solo un montón de niveles. También será una fuente de conocimientos, una wiki de conceptos de programación a la que los niveles se engancharan. De esa forma, en lugar de que cada Artesano tenga que describir en detalle qué es un operador de comparación, podrá simplemente enlazar el nivel al Artículo que los describe y que ya ha sido escrito para edificación del jugador. Algo en la línea de lo que la "
    scribe_introduction_url_mozilla: "Mozilla Developer Network"
    scribe_introduction_suf: " ha construido. Si tu idea de diversión es articular los conceptos de la programación de una forma sencilla, entonces esta clase es para ti."
    scribe_attribute_1: "Habilidad a la hora de escribir es casi todo lo que necesitas. No solo dominar la gramática y la ortografía sino también expresar ideas complicadas a los demás de forma sencilla."
    contact_us_url: "Escribenos un correo electrónico" # {change}
    scribe_join_description: "cuéntanos más sobre ti, tu experiencia en el mundo de la programación y sobre qué cosas te gustaría escribir. ¡Y continuaremos a partir de ahí!"
    scribe_subscribe_desc: "Recibe correos sobre anuncios de redacción de Artículos."
    diplomat_introduction_pref: "Así, si hemos aprendido algo desde el "
    diplomat_launch_url: "lanzamiento en octubre"
    diplomat_introduction_suf: "hay un interés considerable en CodeCombat en otros paises, ¡especialmente Brasil! Estamos formando un cuerpo de traductores con ganas de traducir un grupo de palabras tras otro para hacer CodeCombat tan accesible para todo el mundo como sea posible. Si quieres recibir avances de próximos contenidos y quieres poner esos niveles a disposición de los que comparten tu idioma tan pronto como sea posible, entonces esta Clase es para ti."
    diplomat_attribute_1: "Fluidez con el ingles y el lenguaje al que quieras traducir. Cuando de transmitir ideas complejas se trata, ¡es importante tener grandes conocimientos de ambas!"
    diplomat_i18n_page_prefix: "Puedes traducir nuestros niveles yendo a nuestra"
    diplomat_i18n_page: "página de traducciones"
    diplomat_i18n_page_suffix: ", o en nuestra interfaz y sitio web en GitHub."
    diplomat_join_pref_github: "Encuentra el fichero local de tu idioma "
    diplomat_github_url: "en GitHub"
    diplomat_join_suf_github: ", edítalo online, y solicita que sea revisado. Además, marca la casilla de abajo para mantenerte informado en nuevos progresos en Internacionalización."
    diplomat_subscribe_desc: "Recibe correos sobre nuevos niveles y desarrollos para traducir."
    ambassador_introduction: "Esta es una comunidad en construcción y tú eres parte de las conexiones. Tenemos chat Olark, correos electrónicos y las redes sociales con una gran cantidad de personas con quienes hablar, ayudar a familiarizarse con el juego y aprender. Si quieres ayudar a la gente a que se involucre, se divierta, y tenga buenas sensaciones sobre CodeCombat y hacia dónde vamos, entonces esta clase es para ti."
    ambassador_attribute_1: "Habilidades de comunicación. Ser capaz de identificar los problemas que los jugadores están teniendo y ayudarles a resolverlos. Además, mantener al resto de nosotros informados sobre lo que los jugadores están diciendo, lo que les gusta, lo que no ¡y de lo que quieren más!"
    ambassador_join_desc: "cuéntanos más sobre ti, que has hecho y qué estarías interesado en hacer. ¡Y continuaremos a partir de ahí!"
    ambassador_join_note_strong: "Nota"
    ambassador_join_note_desc: "Una de nuestras principales prioridades es construir un modo multijugador donde los jugadores con mayores dificultades a la hora de resolver un nivel, puedan invocar a los magos más avanzados para que les ayuden. Será una buena manera de que los Embajadores puedan hacer su trabajo. ¡Te mantendremos informado!"
    ambassador_subscribe_desc: "Recibe correos acerca de actualizaciones de soporte y desarrollo del multijugador."
    teacher_subscribe_desc: "Recibe acerca de  actualizaciones y anuncios para profesores."
    changes_auto_save: "Los cambios son guardados automáticamente cuando marcas las casillas de verificación."
    diligent_scribes: "Nuestros diligentes Escribas:"
    powerful_archmages: "Nuestros poderosos Archimagos:"
    creative_artisans: "Nuestros creativos Artesanos:"
    brave_adventurers: "Nuestros bravos Aventureros:"
    translating_diplomats: "Nuestros políglotas Diplomáticos:"
    helpful_ambassadors: "Nuestros amables Embajadores:"

  ladder:
    my_matches: "Mis partidas"
    simulate: "Simular"
    simulation_explanation: "¡Simulando partidas puedes hacer que tu partida sea calificada más rápido!"
#    simulation_explanation_leagues: "You will mainly help simulate games for allied players in your clans and courses."
    simulate_games: "¡Simula juegos!"
    games_simulated_by: "Juegos simulados por ti:"
    games_simulated_for: "Juegos simulados para ti:"
#    games_in_queue: "Games currently in the queue:"
    games_simulated: "Juegos simulados"
    games_played: "Partidas jugadas"
    ratio: "Ratio"
    leaderboard: "Clasificación"
    battle_as: "Pelea como "
    summary_your: "Tus "
    summary_matches: "Partidas - "
    summary_wins: " Victorias, "
    summary_losses: " Derrotas"
    rank_no_code: "No hay código nuevo para calificar"
    rank_my_game: "¡Califica mi juego!"
    rank_submitting: "Enviando..."
    rank_submitted: "Enviado para calificación"
    rank_failed: "Fallo al calificar"
    rank_being_ranked: "El juego está siendo calificado"
    rank_last_submitted: "enviado "
    help_simulate: "Ayudar a simular Juegos?"
    code_being_simulated: "Tu nuevo código está siendo simulado por otros jugados para ser calificado. Se irá actualizando a medida que las partidas se vayan sucediendo."
    no_ranked_matches_pre: "No hay partidas calificadas para "
    no_ranked_matches_post: " equipo! Juega contra otros competidores y luego vuelve aquí para que tu partida aparezca en la clasificación."
    choose_opponent: "Elige un contrincante"
    select_your_language: "Elige tu Idioma!"
    tutorial_play: "Jugar el Tutorial"
    tutorial_recommended: "Recomendado si no has jugado antes."
    tutorial_skip: "Saltar el Tutorial"
    tutorial_not_sure: "¿No estás seguro de cómo funciona esto?"
    tutorial_play_first: "Prueba el Tutorial primero."
    simple_ai: "IA sencilla" # {change}
    warmup: "calentamiento"
    friends_playing: "Amigos jugando"
    log_in_for_friends: "¡Inicia sesión para jugar con tus amigos!"
    social_connect_blurb: "¡Conectate y juega contra tus amigos!"
    invite_friends_to_battle: "¡Invita a tus amigos a unirse a la batalla!"
    fight: "¡Pelea!"
    watch_victory: "Ver tu victoria"
    defeat_the: "Vence a"
    watch_battle: "Observa la batalla"
    tournament_started: ", iniciado"
    tournament_ends: "El torneo termina"
    tournament_ended: "El torneo ha terminado"
    tournament_rules: "Reglas del Torneo"
    tournament_blurb: "Escribe codigo, recolecta oro, construye ejercitos, aplasta a los malos, gana premios, y sube en tu carrera en nuestro Torneo de la Avaricia con $40,000! Ver los detalles"
    tournament_blurb_criss_cross: "Gana pujas, construye caminos, aniquila a tus oponentes, recoge gemas, y mejora tu carrera en nuestro torneo Criss-Cross! Mira los  detalles"
#    tournament_blurb_zero_sum: "Unleash your coding creativity in both gold gathering and battle tactics in this alpine mirror match between red sorcerer and blue sorcerer. The tournament began on Friday, March 27 and will run until Monday, April 6 at 5PM PDT. Compete for fun and glory! Check out the details"
#    tournament_blurb_ace_of_coders: "Battle it out in the frozen glacier in this domination-style mirror match! The tournament began on Wednesday, September 16 and will run until Wednesday, October 14 at 5PM PDT. Check out the details"
    tournament_blurb_blog: "en nuestro blog"
    rules: "Reglas"
    winners: "Ganadores"
    league: "Liga"
    red_ai: "IA Roja" # "Red AI Wins", at end of multiplayer match playback
    blue_ai: "IA Azul" # {change}
    wins: "Gana" # At end of multiplayer match playback
    humans: "Roja" # Ladder page display team name
    ogres: "Azul"

  user:
    stats: "Estadisticas"
    singleplayer_title: "Niveles Individuales"
    multiplayer_title: "Niveles Multijugador"
    achievements_title: "Logros"
    last_played: "Ultimo Jugado"
    status: "Estatus"
    status_completed: "Completado"
    status_unfinished: "Sin Terminar"
    no_singleplayer: "No has jugado ningun nivel individual todavia."
    no_multiplayer: "No has jugado ningun nivel multijugador todavia."
    no_achievements: "No has alcanzado ningun logro todavia."
    favorite_prefix: "Favorite language is "
    favorite_postfix: "."
    not_member_of_clans: "Aún no pertence a ningún Clan."

  achievements:
    last_earned: "Ganado la ultima vez"
    amount_achieved: "Cantidad"
    achievement: "Logro"
    current_xp_prefix: ""
    current_xp_postfix: " en total"
    new_xp_prefix: ""
    new_xp_postfix: " ganado"
    left_xp_prefix: ""
    left_xp_infix: " hasta el nivel"
    left_xp_postfix: ""

  account:
    payments: "Pagos"
    prepaid_codes: "Código prepagados"
    purchased: "Adquirido"
    subscription: "Suscripción"
    invoices: "Facturas"
    service_apple: "Apple"
    service_web: "Web"
    paid_on: "Pagado en"
    service: "Servicio"
    price: "Precio"
    gems: "Joyas"
    active: "Activo"
    subscribed: "Suscrito"
    unsubscribed: "Sin suscripción"
    active_until: "Activo Hasta"
    cost: "Coste"
    next_payment: "Siguiente Pago"
    card: "Tarjeta"
    status_unsubscribed_active: "No estás suscrito y no seras facturado, pero tu cuenta sigue activa por ahora."
    status_unsubscribed: "¡Obten acceso a nuevos niveles, heroes, artículos, y joyas adicionales con una suscripción a CodeCombat!"
#    not_yet_verified: "Not yet verified."
#    resend_email: "Resend email"
#    email_sent: "Email sent! Check your inbox."
#    verifying_email: "Verifying your email address..."
#    successfully_verified: "You've successfully verified your email address!"
#    verify_error: "Something went wrong when verifying your email :("

  account_invoices:
    amount: "Cantidad en dólares Americanos"
    declined: "Tu tarjeta ha sido rechazada"
    invalid_amount: "Introduce una cantidad en dólares."
    not_logged_in: "Inicia sesión o crea una cuenta para acceder a los recibos."
    pay: "Pagar recibo"
    purchasing: "Comprando..."
    retrying: "Error del servidor, reintentando."
    success: "Pago realizado correctamente. ¡Muchas gracias!"

  account_prepaid:
#    purchase_code: "Purchase a Subscription Code"
#    purchase_code1: "Subscription Codes can be redeemed to add premium subscription time to one or more accounts for the Home version of CodeCombat." #
#    purchase_code2: "Each CodeCombat account can only redeem a particular Subscription Code once."
#    purchase_code3: "Subscription Code months will be added to the end of any existing subscription on the account."
#    purchase_code4: "Subscription Codes are for accounts playing the Home version of CodeCombat, they cannot be used in place of Student Licenses for the Classroom version."
#    purchase_code5: "For more information on Student Licenses, reach out to"
#    users: "Users"
#    months: "Months"
    purchase_total: "Total"
#    purchase_button: "Submit Purchase"
#    your_codes: "Your Codes"
#    redeem_codes: "Redeem a Subscription Code"
#    prepaid_code: "Prepaid Code"
#    lookup_code: "Lookup prepaid code"
#    apply_account: "Apply to your account"
#    copy_link: "You can copy the code's link and send it to someone."
#    quantity: "Quantity"
#    redeemed: "Redeemed"
#    no_codes: "No codes yet!"
#    you_can1: "You can"
#    you_can2: "purchase a prepaid code"
#    you_can3: "that can be applied to your own account or given to others."

  loading_error:
    could_not_load: "Error al cargar desde el servidor."
    connection_failure: "Fallo en la conexión."
    connection_failure_desc: "No parece que estés conectado a Internet! Comprueba tu conexión de red y vuelva a cargar esta página."
    login_required: "Necesario iniciar sesión"
    login_required_desc: "Tiene que estar registrado para acceder a esta página."
    unauthorized: "Tienes que haber iniciado sesión. ¿No permites la instalación de cookies?"
    forbidden: "No tienes autorización."
    forbidden_desc: "Oh, no, no hay nada que le podemos mostrar aquí! Asegúrese de que está conectado a la cuenta correcta, o visita uno de los enlaces siguientes para volver a la programación!"
    not_found: "No encontrado."
    not_found_desc: "Hm, no hay nada aquí. Visita uno de los siguientes enlaces para volver a la programación!"
    not_allowed: "Método no permitido."
    timeout: "Tiempo de espera del servidor superado." # {change}
    conflict: "Conflicto de recursos."
    bad_input: "Entrada incorrecta."
    server_error: "Error del servidor."
    unknown: "Error desconocido." # {change}
    error: "ERROR"
    general_desc: "Algo salió mal, y es probable que sea nuestra culpa. Espera un poco y luego actualiza la página, o visita uno de los siguientes enlaces para volver a la programación!"

  resources:
    level: "Nivel"
    patch: "Parche"
    patches: "Parches"
    system: "Sistema"
    systems: "Sistemas"
    component: "Componente"
    components: "Componentes"
    hero: "Héroe"
    campaigns: "Campañas"

  concepts:
#    advanced_css_rules: "Advanced CSS Rules"
#    advanced_css_selectors: "Advanced CSS Selectors"
#    advanced_html_attributes: "Advanced HTML Attributes"
#    advanced_html_tags: "Advanced HTML Tags"
#    algorithm_average: "Algorithm Average"
#    algorithm_find_minmax: "Algorithm Find Min/Max"
#    algorithm_search_binary: "Algorithm Search Binary"
#    algorithm_search_graph: "Algorithm Search Graph"
#    algorithm_sort: "Algorithm Sort"
#    algorithm_sum: "Algorithm Sum"
    arguments: "Argumentos"
    arithmetic: "Aritmética"
#    array_2d: "2D Array"
#    array_index: "Array Indexing"
#    array_iterating: "Iterating Over Arrays"
#    array_literals: "Array Literals"
#    array_searching: "Array Searching"
#    array_sorting: "Array Sorting"
    arrays: "Vectores"
#    basic_css_rules: "Basic CSS rules"
#    basic_css_selectors: "Basic CSS selectors"
#    basic_html_attributes: "Basic HTML Attributes"
#    basic_html_tags: "Basic HTML Tags"
    basic_syntax: "Sintáxis básica"
#    binary: "Binary"
#    boolean_and: "Boolean And"
#    boolean_equality: "Boolean Equality"
#    boolean_greater_less: "Boolean Greater/Less"
#    boolean_logic_shortcircuit: "Boolean Logic Shortcircuiting"
#    boolean_not: "Boolean Not"
#    boolean_operator_precedence: "Boolean Operator Precedence"
#    boolean_or: "Boolean Or"
    bootstrap: "Bootstrap"
    break_statements: "Sentencias Break"
    classes: "Clases"
    continue_statements: "Sentencias Continue"
#    dom_events: "DOM Events"
#    dynamic_styling: "Dynamic Styling"
#    event_concurrency: "Event Concurrency"
#    event_data: "Event Data"
#    event_handlers: "Event Handlers"
    for_loops: "Bucles For"
#    for_loops_nested: "Nested For Loops"
#    for_loops_range: "For Loops Range"
    functions: "Funciones"
#    game_ai: "Game AI"
#    game_goals: "Game Goals"
#    game_spawn: "Game Spawn"
    graphics: "Gráficos"
#    graphs: "Graphs"
#    heaps: "Heaps"
#    if_else_statements: "If/Else Statements"
    if_statements: "Sentencias if"
#    if_statements_nested: "Nested If Statemnts"
#    indexing: "Array Indexes"
#    input_handling_flags: "Input Handling - Flags"
#    input_handling_keyboard: "Input Handling - Keyboard"
#    input_handling_mouse: "Input Handling - Mouse"
#    intermediate_css_rules: "Intermediate CSS Rules"
#    intermediate_css_selectors: "Intermediate CSS Selectors"
#    intermediate_html_attributes: "Intermediate HTML Attributes"
#    intermediate_html_tags: "Intermediate HTML Tags"
    jquery: "jQuery"
#    jquery_animations: "jQuery Animations"
#    jquery_filtering: "jQuery Element Filtering"
#    jquery_selectors: "jQuery Selectors"
#    length: "Array Length"
#    math_geometry: "Geometry"
    math_operations: "Operaciones matemáticas"
#    math_trigonometry: "Trigonometry"
    object_literals: "Objetos literales"
    parameters: "Parámetros"
#    property_access: "Accessing Properties"
#    property_assignment: "Assigning Properties"
#    queues: "Data Structures - Queues"
#    reading_docs: "Reading the Docs"
    recursion: "Recursividad"
#    return_statements: "Return Statements"
#    stacks: "Data Structures - Stacks"
    strings: "Cadenas"
#    strings_concatenation: "String Concatenation"
#    strings_substrings: "Substring"
#    trees: "Data Structures - Trees"
    variables: "Variables"
    vectors: "Vectores"
#    while_condition_loops: "While Loops with Conditionals"
#    while_loops_simple: "While Loops"
#    while_loops_nested: "Nested While Loops"
#    xy_coordinates: "Cartesian Coordinates"
    advanced_strings: "Cadenas de texto avanzadas" # Rest of concepts are deprecated
    algorithms: "Algoritmos"
    boolean_logic: "Lógica booleanos"
    basic_html: "HTML Básico"
    basic_css: "CSS Básico"
    basic_web_scripting: "Programación web básica"
    intermediate_html: "HTML intermedio"
    intermediate_css: "CSS intermedio"
    intermediate_web_scripting: "Programación web intermedia"
    advanced_html: "HTML avanzado"
    advanced_css: "CSS avanzado"
    advanced_web_scripting: "Programación web avanzada"
    input_handling: "Manejo de entradas"
    while_loops: "Bucles While"
#    place_game_objects: "Place game objects"
#    construct_mazes: "Construct mazes"
#    create_playable_game: "Create a playable, sharable game project"
#    alter_existing_web_pages: "Alter existing web pages"
#    create_sharable_web_page: "Create a sharable web page"
#    basic_input_handling: "Basic Input Handling"
#    basic_game_ai: "Basic Game AI"
#    basic_javascript: "Basic JavaScript"
#    basic_event_handling: "Basic Event Handling"
#    create_sharable_interactive_web_page: "Create a sharable interactive web page"

  delta:
    added: "Añadido"
    modified: "Modificado"
    not_modified: "Sin Modificar"
    deleted: "Eliminado"
    moved_index: "Indice Movido"
    text_diff: "Diferencias"
    merge_conflict_with: "MERGE EN CONFLICTO CON"
    no_changes: "Sin Cambios"

  legal:
    page_title: "Legal"
    opensource_intro: "CodeCombat es gratis y totalmente open source."
    opensource_description_prefix: "Echa un vistazo a "
    github_url: "nuestro GitHub"
    opensource_description_center: "y ayúdanos si quieres. CodeCombat está desarrollado sobre docenas de proyectos open source, y nos encantana. Mira "
    archmage_wiki_url: "nuestra wiki del Archimago"
    opensource_description_suffix: "para encontrar una lista del software que hace este juego posible."
    practices_title: "Prácticas respetuosas"
    practices_description: "Esto es lo que te prometemos a ti, el jugador, sin usar mucha jerga legal."
    privacy_title: "Privacidad"
    privacy_description: "No venderemos tu información personal."
    security_title: "Seguridad"
    security_description: "Nos esforzamos por mantener segura tu información personal. Como proyecto de código abierto, nuestro sitio está abierto a cualquiera que quiera revisarlo y mejorar nuestros sistemas de seguridad."
    email_title: "Correo electrónico"
    email_description_prefix: "No te inundaremos con spam. Mediante"
    email_settings_url: "tus ajustes de correo electrónico"
    email_description_suffix: "o a través de los enlaces en los correos que te enviemos, puedes cambiar tus preferencias y darte de baja fácilmente en cualquier momento."
    cost_title: "Precio"
    cost_description: "CodeCombat es un juego gratuito para todos sus niveles básicos, con una suscripción de ${{price}} USD al mes con acceso a niveles adicionales y un bonus de {{gems}} gemas al mes. Puedes cancelar con un clic, y ofrecemos una garantía de reembolso del 100%."
    copyrights_title: "Copyrights y Licencias"
    contributor_title: "Acuerdo de Licencia del Colaborador"
    contributor_description_prefix: "Todas las colaboraciones, tanto en la web como en nuestro repositorio de GitHub, están sujetas a nuestro"
    cla_url: "CLA"
    contributor_description_suffix: "con el que deberás estar de acuerdo antes de colaborar."
    code_title: "Código - MIT"
    code_description_prefix: "Todo el código propiedad de CodeCombat o alojado en codecombat.com, ambos en el repositorio GitHub repository o en la base de datos de codecombat.com, está licenciado bajo la "
    mit_license_url: "Licencia MIT"
    code_description_suffix: "Esto incluye todo el código en Sistemas y Componentes puesto a disposición por CodeCombat para la creación de niveles."
    art_title: "Arte/Música - Creative Commons "
    art_description_prefix: "Todo el contenido común está disponible bajo la"
    cc_license_url: "Creative Commons Attribution 4.0 International License"
    art_description_suffix: "Contenido común es cualquier cosa puesta a disposición por CodeCombat con el propósito de la creación de niveles. Esto incluye:"
    art_music: "Música"
    art_sound: "Sonido"
    art_artwork: "Arte"
    art_sprites: "Sprites"
    art_other: "Otros trabajos creativos no relacionados con código puestos a disposición para la creación de Niveles."
    art_access: "Actualmente no hay un sistema universal y fácil para ir en busca de esos recursos. En general, recógelos de las URLs como las usadas en el sitio, contáctanos para recibir asistencia, o ayúdanos a extender el sitio para hacer más facilmente accesibles estos recursos."
    art_paragraph_1: "Para la atribución, por favor pon tu nombre y enlaza a codecombat.com cerca del lugar donde se utiliza la fuente o en su caso para el medio. Por ejemplo:"
    use_list_1: "Si se usa en una película u otro juego, incluye codecombat.com en los créditos."
    use_list_2: "Si se usa en una página web, incluye un enlace cerca de donde se use, por ejemplo bajo una imagen, o en una página general de atribuciones donde también menciones otros trabajos Creative Commons y software de código abierto que uses en tu web. Si ya se hace clara referencia a CodeCombat, como en el post de un blog mencionando a CodeCombat, no es necesaria una atribución del contenido por separado."
    art_paragraph_2: "Si el contenido usado ha sido creado no por CodeCombat sino por un usuario de codecombat.com, deberá serle atribuido a dicho usuario y seguir las directrices de atribución proporcionadas en la descripción del recurso, si la hay."
    rights_title: "Derechos Reservados"
    rights_desc: "Todos los derechos reservados para los Niveles. Esto incluye"
    rights_scripts: "Scripts"
    rights_unit: "Configuración de la Unidad"
    rights_writings: "Escritos"
    rights_media: "Media (sonidos, música) y cualquier otro contenido creativo creado específicamente para ese Nivel y que no estuviera disponible para todos al crear el/los niveles."
    rights_clarification: "Para aclarar, cualquier cosa que se pone a disposición en el editor de niveles con el fin de crear Niveles se encuentra bajo licencia CC, mientras que el contenido creado con el editor de niveles o subido en el curso de la creación de niveles no lo es."
    nutshell_title: "En una palabra"
    nutshell_description: "Todos los recursos que ofrecemos en el editor de niveles son libres de ser utilizados para crear niveles. Pero nos reservamos el derecho de restringir la distribución de los propios niveles (que se crean en codecombat.com) de modo que se pueda cobrar por ellos en el futuro, si eso es lo que termina sucediendo."
    canonical: "La versión inglesa de este documento es la canónica, la definitiva. Si hay alguna diferencia con lo que pueda aparecer en las traducciones, la versión inglesa es la que prevalece sobre las demás."
    third_party_title: "Servicios de terceros"
    third_party_description: "CodeCombat utiliza los siguientes servicios de terceros (entre otros):"

  ladder_prizes:
    title: "Premios del Torneo" # This section was for an old tournament and doesn't need new translations now.
    blurb_1: "Estos premios se entregaran acorde a"
    blurb_2: "las reglas del torneo"
    blurb_3: "A los primeros jugadores humanos y ogros."
    blurb_4: "Dos equipos significa doble-premio!"
    blurb_5: "(Habra dos ganadores por puesto, dos en el primer puesto, dos en el segundo, etc.)"
    rank: "Rango"
    prizes: "Premios"
    total_value: "Valor Total"
    in_cash: "en dinero"
    custom_wizard: "Personaliza tu Hechicero de CodeCombat"
    custom_avatar: "Personaliza tu avatar de CoceCombat"
    heap: "Por seis meses de acceso \"Startup\""
    credits: "creditos"
    one_month_coupon: "cupon: elige entre Rails o HTML"
    one_month_discount: "descuento del 30%: elige entre Rails o HTML"
    license: "licencia"
    oreilly: "ebook de tu eleccion"

  calendar:
    year: "Año"
    day: "Día"
    month: "Mes"
    january: "Enero"
    february: "Febrero"
    march: "Marzo"
    april: "Abril"
    may: "Mayo"
    june: "Junio"
    july: "Julio"
    august: "Agosto"
    september: "Septiembre"
    october: "Octubre"
    november: "Noviembre"
    december: "Diciembre"

#  code_play_create_account_modal:
#    title: "You did it!" # This section is only needed in US, UK, Mexico, India, and Germany
#    body: "You are now on your way to becoming a master coder. Sign up to receive an extra <strong>100 Gems</strong> & you will also be entered for a chance to <strong>win $2,500 & other Lenovo Prizes</strong>."
#    sign_up: "Sign up & keep coding ▶"
#    victory_sign_up_poke: "Create a free account to save your code & be entered for a chance to win prizes!"
#    victory_sign_up: "Sign up & be entered to <strong>win $2,500</strong>"

#  server_error:
#    email_taken: "Email already taken"
#    username_taken: "Username already taken"

#  esper:
#    line_no: "Line $1: "
#    x_not_a_function: "`$1` is not a function"
#    type_error: "TypeError: "
#    reference_error: "ReferenceError: "
#    spelling_issues: "Look out for spelling issues: did you mean `$1` instead of `$2`?"
#    capitalization_issues: "Look out for capitalization: `$1` should be `$2`."
#    py_empty_block: "Empty $1. Put 4 spaces in front of statements inside the $2."
#    fx_missing_paren: "If you want to call `$1` as function, you need `()`'s"
#    unmatched_token: "Unmatched `$1`.  Every opening `$2` needs a closing `$3` to match it."
#    unterminated_string: "Unterminated string. Add a matching `\"` at the end of your string."
